stairs Created 18 years ago2006-01-09 18:33:22 UTC by killer1102 killer1102

Created 18 years ago2006-01-09 18:33:22 UTC by killer1102 killer1102

Posted 18 years ago2006-01-09 18:33:22 UTC Post #157124
why won`t my monster_scientist follow the player up some stairs?
Posted 18 years ago2006-01-09 18:35:25 UTC Post #157125
The stairs hight must be two time smaller then the width. Examples: 32x16/16x8/8x4 :)
Posted 18 years ago2006-01-09 18:58:18 UTC Post #157135
Well the PLAYER could climb them... well i have replaced it with a lift.
Posted 18 years ago2006-01-09 19:00:42 UTC Post #157137
I know, the players can climb stairs in the hight of 17 units while monsters need them to be in the size I mentioned before.

P.S: The maximum hight for monsters is 16 units... maybe 17 but I remember the player can climb higher then them.
Posted 18 years ago2006-01-09 22:48:08 UTC Post #157188
plus the player can jump.

and normally when having monsters use stairs, you put an info_node on every stair to make sure that the monster can navigate properly
Posted 18 years ago2006-01-09 22:59:12 UTC Post #157192
Take a look at the half life dimensions in the tutorials. The maximum you can step up is 16 units.
TheGrimReafer TheGrimReaferADMININATOR
Posted 18 years ago2006-01-10 08:56:27 UTC Post #157235
I know but I tested it and he can climb 17(maybe 19...) units high step, it's just annoying to use the 1 grid size to do it. ;)
Posted 18 years ago2006-01-10 09:52:16 UTC Post #157239
but isn't the step height 18 or something. I thought it was 20. Does this number change with different games or something.

VERC says...
http://collective.valve-erc.com/index.php?doc=1015286457-70421400
Rimrook RimrookSince 2003
Posted 18 years ago2006-01-10 19:55:30 UTC Post #157369
Yeah, but Rimmy that doesn't say anything about monsters.

I had this problem with hosties on a CS map, well sort of. The player could traverse the staris no problemo, but the hosties would fall through.

The Hunter recommended adding clip brushes just under the rise/run of the stairs and it worked like a dream! maybe it will work for your monsters too :)
Posted 18 years ago2006-01-10 19:58:34 UTC Post #157371
Tried that... not workie. They just stop where the clip brush starts. You need the steps to be in that peticular size I mentioned before! Believe me I tried. :)
Posted 18 years ago2006-01-10 20:01:53 UTC Post #157372
In my map The Playtest I used stairs that were 8 units heigh and 16 units 'deep'. I placed an info_node on every step, on the center, and those grunts could navigate around freely.

It would be easy to do some tests, varying step heights and testing with and without info_nodes. But I don't have the time for that now nor do I see the use of it for me since I hardly do any HL mapping these days. If you really wanted to know, I'd say try it.
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