rotating rotating? Created 18 years ago2006-01-26 13:23:17 UTC by Instant Mix Instant Mix

Created 18 years ago2006-01-26 13:23:17 UTC by Instant Mix Instant Mix

Posted 18 years ago2006-01-26 13:23:17 UTC Post #159677
how do you make a rotater whitch rotates? + how do you make a rotaing func train so it goes ____
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Sooooooo??? :zonked: cos i'm making a shower room out of sprites , and outside the window is a xen platform which rotates round when it's rotating round another thing
Instant Mix Instant MixTitle commitment issues
Posted 18 years ago2006-01-26 14:08:24 UTC Post #159699
You just want something to rotate around something else? Sorry hardly understood you... again. :tired:

create your first func_rotating, tie it to an entity, with an origin of course, and set all the flags and attributes that you want. Now make a second origin and make sure it's axis is over the other origin's origin. Tie it with the other xen platform. The origin is the place the entity rotates around and it doesn't have to actually touch the entity. ;)
Posted 18 years ago2006-01-26 18:36:50 UTC Post #159740
Are you saying you want something that spins on its own axis while also spinning on a central axis like the Earth around the sun?
Don't think its possible.
You could probably fake it with a well designed train that is set to follow a circular path of entities where each path point turns the train a certain number of degrees.
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