Dynamic Skies Created 18 years ago2006-02-01 22:22:40 UTC by Unbreakable Unbreakable

Created 18 years ago2006-02-01 22:22:40 UTC by Unbreakable Unbreakable

Posted 18 years ago2006-02-01 22:22:40 UTC Post #161016
Yep, I created a 3D Skybox for HL1

http://www.acidplanet.com/artist.asp?PID=732119&T=208

Sorry, vids only like 2fps, but you'll get the picture..

mind you, this was just a test, and it turned out great.. lighting and such would be fixed if it was being used for other purposes. :)

So tell me what you think.

(To avoid buffer time/wait, I'd suggest downloading)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-01 23:09:00 UTC Post #161020
Hey, nice sky. I'm wondering, what was that song in the video? It reminds me of APC, Tool or maybe NIN. Or is it korn"
Posted 18 years ago2006-02-01 23:21:14 UTC Post #161023
It's 'Numb' By Drowning pool. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-01 23:22:26 UTC Post #161024
Aw well, close enough. :D
Posted 18 years ago2006-02-01 23:58:28 UTC Post #161028
maybe some screenies for us dial-upees unbreakable?
Posted 18 years ago2006-02-02 09:40:51 UTC Post #161060
Oooo, post an example map.
Posted 18 years ago2006-02-02 11:13:54 UTC Post #161078
no example maps, sorry Worldcraft. Although be on the lookout for my minimod, which has new code and much more!

For the dialup users.. well, I can't really post a pic, because then you'll just see buildings, with a normal sky.

So I made a gif which is 910k not many frames but you'll get to see the main idea.

Everything off of the roof is the sky. (Buildings, clouds, and even the jet flyby is the sky!)

User posted image
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-02 11:22:30 UTC Post #161080
What the hell... How?
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-02-02 12:38:41 UTC Post #161092
Nice sky but it isn't a 3D skybox...Thats a moving sky...A 3D skybox enables the mapper to use a camera to enlarge tiny building models into larger version that take less RAM and display around the edges...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-02 13:55:28 UTC Post #161115
thats what I did with the buildings Habboi. :D Did you watch the video?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-02 13:58:19 UTC Post #161116
You could have taken the spirit code, they made such a similair thing 1.5 years ago.

Looks ok , though the video kept buffering so i canceled it.
Posted 18 years ago2006-02-02 14:30:04 UTC Post #161123
awsome, unbreakable, good sir
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-02 14:53:41 UTC Post #161134
great, but HOW?
Posted 18 years ago2006-02-02 15:37:10 UTC Post #161156
3D skyboxes really aren't high-tech stuff or such, we've programmed such a feature for our harbour simulation at school too. Now I don't know how difficult resetting the z-buffer is with the HL code, so it still looks like some work to me.
Bytheway, is your 3D skybox always being rendered or only when there's a skybrush in the visibility set?

Nevertheless, nice you've got this working. That'll make building some exterior area's a much less painfull job. :)
Posted 18 years ago2006-02-02 15:43:43 UTC Post #161158
yep, it's always being rendered, however it doesn't slow down performance whatsoever.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-02 15:52:33 UTC Post #161161
I dont get it...Is that a animated gif? We want tut!We want tut!
Posted 18 years ago2006-02-02 18:32:44 UTC Post #161194
So what exactly did you do then, did you actually use a 3d skybox like in Source or did you just cover the sky with scrolling clouds and make a very long series of buildings with a big grunt in it?
Posted 18 years ago2006-02-02 22:30:39 UTC Post #161224
no, no.. you see, I have one room that is covered by the null texture all around, then another room with small scaled buildings and a func_conveyer for the clouds... blah, just a sec..
...
...
...

ok heres a screenie... it's too hard to explain!
User posted image
:D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-02 23:23:06 UTC Post #161225
Reminds me of what sven coop 3.5 is gonna have / has.
Luke LukeLuke
Posted 18 years ago2006-02-03 01:54:11 UTC Post #161229
Nice lol. The HL1 still has lots of tricks.
Posted 18 years ago2006-02-03 05:57:41 UTC Post #161242
Indeed a very, very nice thing, i can imagen all the uses for this. City maps always look badly done when the city suddenly just ends!
Posted 18 years ago2006-02-03 21:52:56 UTC Post #161385
so what? it just puts the sky box in place of the void?
Posted 18 years ago2006-02-03 23:33:25 UTC Post #161389
yep, pretty much.. env_sky entity is kinda like a camera, and it projects it on the null texture so to speak. so it kinda treats the null texture like the sky texture..

: :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-04 10:00:27 UTC Post #161427
Still it is very well made and I look forward to seeing what you use it for...Also I know this is off topic but didn't you say you were not mapping for a long time?

I'm glad you are however :biggrin:
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-04 12:21:15 UTC Post #161441
Cool... I might try it one day. How can you make it look endless?
Posted 18 years ago2006-02-04 15:44:25 UTC Post #161464
I must admit I don't know what's going on here, but it looks pretty cool Unbreakable!
Posted 18 years ago2006-02-04 17:00:13 UTC Post #161470
Impressive! :o

Post example, please! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-02-04 18:25:07 UTC Post #161482
well, for the time being Madcow, there will be no example map, until after I release my mini mod that I'm working on.
my mod will include lots of new code, and even a 3-sec bullet-time effect is at your finger tips with the press of a button... so yep, for those of you who know of my detailed mapping, well, beleve me, it was nothing that I have to offer now.. it will blow your mind!

Umm, so yep, as you guys know, I have returned.. TWHL is a great place!
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-05 23:34:59 UTC Post #161657
Yeah, I don't think anyone pays attention to the "I'm leaving TWHL" threads anymore... Thankfully, mostly everyone comes back :)

Welcome back btw!
Posted 18 years ago2006-02-07 09:52:43 UTC Post #161872
haha it's true Rowley.. we always come back.. haha.. :D

-Thanks.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-07 10:03:44 UTC Post #161875
pretty neat... although 1:30 video was kinda pointless, at 2fps, 10secs would have made your point!
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