Follow Freeman... Literally Created 18 years ago2006-02-07 12:07:54 UTC by Archie Archie

Created 18 years ago2006-02-07 12:07:54 UTC by Archie Archie

Posted 18 years ago2006-02-07 12:07:54 UTC Post #161908
Oh the witty title. damn i'm good.

Does anybody remember the security cameras from the Counter-Strike 1.5 Hazard Course?

They followed the player no matter which direction you went in. is this possible in HL, and if so, how?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-07 12:12:08 UTC Post #161910
turrets, same way you do turrets! Doi
And your title... sucks :sarcastic:
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-07 12:34:52 UTC Post #161915
Some custom maps have them also and I believe Seventh's competition map had it...The machine one.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-07 12:37:08 UTC Post #161917
As far as I know it's not possible with plain HL. In cut-scene's it's easy to simulate, but with a free moving player you'll need some custom code.
Posted 18 years ago2006-02-07 12:40:22 UTC Post #161920
no i'm pretty sure its done as you do a monster-controlled turret, its just set not to fire or to fire an invisible, harmless laser.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-02-07 13:45:38 UTC Post #161934
So you want a (security) camera following you? It is in fact very easy to do.

First, make your camera out of world brushes.
Tie the whole thing to... a func_tank. A func_tank allways follows the player. But in this case you don't the func_tank to shoot the player. So disable that in its properties. Done. You know have a working security camera.

Edit: Don't forget to attach an Origin brush to the func_tank! ;)
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-02-07 14:13:03 UTC Post #161939
Posted 18 years ago2006-02-08 04:27:31 UTC Post #162043
And they also did it in the boot camp for OP4
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