Easy,Normal,Difficult-different start Created 18 years ago2006-02-20 13:34:21 UTC by SickMothaFucker SickMothaFucker

Created 18 years ago2006-02-20 13:34:21 UTC by SickMothaFucker SickMothaFucker

Posted 18 years ago2006-02-20 13:34:21 UTC Post #164086
Hello,

When you go to NEW GAME then you have to choose:

Is it possible to assign to Easy - map1.bsp, to Normal - map2.bsp and to Difficult - map3.bsp ????

It really would be nice if I can do that!!!
Posted 18 years ago2006-02-20 14:00:28 UTC Post #164087
With coding, perhaps.

Else, I think you could do quite a cool setup to make it all in one map using Spirit.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-02-20 14:26:18 UTC Post #164093
Only with coding, sorry it wont work in any other way.

I myself think the diffrence between the difficulty levels are quite annoying. I prefer the way they did it in quake2, the harder the skill is the more enemies.
Posted 18 years ago2006-02-20 15:23:36 UTC Post #164105
OK, then how can I make a UI with that option that I can choose from three different maps to run ?!

and what is that with Spirit? the UI is the same as HL! ?
Posted 18 years ago2006-02-20 16:03:59 UTC Post #164110
Spirit is a mod for Hl1. It's got many cool stuff added to it. Like fog, rain, 3d skybox, movewith option and particle sprites.
Posted 18 years ago2006-02-20 17:04:15 UTC Post #164125
yes I have it but my question was about the Graphical User Interface, any Ideas how can I choose between three maps ? (except create game in multiplayer :))
Posted 18 years ago2006-02-20 17:17:16 UTC Post #164126
LoL, you could make a mini "foyer" map, and press a button to load the difficulty level... You could be creative and do it nicely, but alas, I think you need coding to do it from the GUI.
Posted 18 years ago2006-02-20 18:32:10 UTC Post #164137
From the threads you've started, it looks like you're trying to do things that require some programming skills. Either learn programming with C++, or scale down your idea's somewhat. :)
Posted 18 years ago2006-02-22 07:51:36 UTC Post #164426
Hello,
When you go to NEW GAME then you have to choose:

Is it possible to assign to Easy - map1.bsp, to Normal - map2.bsp and to Difficult - map3.bsp ????

It really would be nice if I can do that!!!
Its possible and it doesnt requires coding.Its only possible with spirit.You see in spirit monster entities has the diffuclty spawn property like only in easy,only in medium,only in hard.This will make the monster spawn in the desired diffuculty.
So lets start:
Step 1:Make a room and place 3 scientists in it.

Step 2:Configure their properties,1 scientist only in easy, 1 scientist only in medium and the other only in hard

Step 3:Configure their triggercondition to ''death''.And triggertarget to your change levels where your player stands in(there has to be 3 changelevels in the place where the player stands)Your scientist has to trigger different change levels.So make the ''only in easy'' scientist trigger its change level and teleport player to the next level(you can configure your map names in change levels like for the changelevel that the scientist going to trigger when he dies can be set to ''easy'' (as an example of course your map's name can be different then easy)

Step 4:Place a trigger_hurt that should cover all the scientists.

Step 5:You are done!Now when you choose easy,the scientist which has ''only in easy'' property will die and trigger the changelevel.and other will do the same for only in medium,only in hard and for their own maps.

SaCo :nuts:
Never forget mapping requires great logic
Posted 18 years ago2006-02-22 07:57:49 UTC Post #164428
I myself think the diffrence between the difficulty levels are quite annoying. I prefer the way they did it in quake2, the harder the skill is the more enemies.
Which would be a general sign that the engine can handle absolutely no A.I. at all, as well as an indication that its poorly designed. That type of difficulty standard should be relegated only to the arcade.
AJ AJGlorious Overlord
Posted 18 years ago2006-02-22 08:01:39 UTC Post #164429
Agreed with Ant.
Unless you're going for something Serious as in Sam, but let's stuff that under arcade for now. ;)
Posted 18 years ago2006-02-22 12:49:24 UTC Post #164489
Disagrees with ant. Quake 2 has nice AI(for it's time, don't comper it to hl2) in it but it's just funner to fight against many enemeies instead of one enemy that is almost impossible to kill. I don't actually see how is it comunicated with AI. With a bit of coding you can do it in Hl1 and still have the same AI. And in some prespectives Quake 2 has a much better AI then Hl1's AI.
Posted 18 years ago2006-02-23 05:32:24 UTC Post #164601
The fact is, overloading the screen with enemies doesn't present an original and engaging challenge, its just trying to survive against the engine's AI. If your AI can't think for itself during combat situations, then its obvious that a game's gonna be easy (thus having to resort to ZOMG ENEMY OVERLOAD).
AJ AJGlorious Overlord
Posted 18 years ago2006-02-23 06:13:15 UTC Post #164605
hello?I just posted the solution to this problem already, no need to argue anymore.
You must be logged in to post a response.