Could Someone Explain This? Created 18 years ago2006-03-01 13:34:36 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2006-03-01 13:34:36 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2006-03-01 13:34:36 UTC Post #165760
Yeah, I am just wondering if anyone could explain this one to me. I have no idea what happened and I've never seen ANYTHING like this before.

http://i26.photobucket.com/albums/c102/HondaKid95/weirdthings.jpg

Yeah this needs to be fixed so someone tell me how to get rid of it.
Posted 18 years ago2006-03-01 13:48:28 UTC Post #165763
Those particles tell you that the info_node on that spot cannot "see" other info_nodes. Fix: Place two more info_nodes, and make sure that at least one info_node can "see" two other info_nodes.
Posted 18 years ago2006-03-01 14:06:55 UTC Post #165768
wow, that answer needs a lot of expreince to be written . Go Muzz!!
Posted 18 years ago2006-03-01 14:10:24 UTC Post #165769
i got one of those when my info node was stuck in a brush.
Posted 18 years ago2006-03-01 14:14:40 UTC Post #165770
Wow, I am very impressed. Thanks for the fix Muzz. There is only one other thing that I would like to ask though. Almost the same type of thing happens when I place certain monster_headcrabs in my maps. The particles floating around the headcrabs are yellow and are setup the same way. Does this revolve around the same issue and is there a fix?
Posted 18 years ago2006-03-01 14:15:45 UTC Post #165771
The monster is stuck in the wall.
Posted 18 years ago2006-03-01 14:42:31 UTC Post #165785
Alright thanks, that's kinda what I thought it was.
Posted 18 years ago2006-03-01 18:03:30 UTC Post #165814
Oooooooow!! It never hapened to me. But it gives me idea for somehow a map can you tell me how you do these little white and red things?
Posted 18 years ago2006-03-01 18:12:28 UTC Post #165816
Place a info_node that has no straight line of view with others
Posted 18 years ago2006-03-01 18:22:48 UTC Post #165820
Keep in mind that these effects may not show up for normal players - we mappers tend to have 'developer' set to 1 or 2 and often have cheats and certain other vars enabled. Be sure to test with default settings. ;)
Posted 18 years ago2006-03-01 18:27:23 UTC Post #165821
Captain P:
  • we mappers
What do you mean?

( bah nvm fore info_node... me I'm a cs mapper, I didn't even know what does info_node. You don't put monsters on cs... )
Posted 18 years ago2006-03-01 18:31:04 UTC Post #165822
Simple, 'we mappers' = we, who map. Or in general, anyone who creates levels.

See, mappers often have cheats and such enabled to make testing maps easier.
Posted 18 years ago2006-03-01 18:31:22 UTC Post #165823
The ones who build maps.
Posted 18 years ago2006-03-01 18:33:38 UTC Post #165825
.... I know, but you said that after I asked my question, so it's look like you say "us we are mapper, you you're nothing." With an air of gay, but that is something else to make jokes... in reality it's more funny... : :glad: , but nvm... :
Posted 18 years ago2006-03-01 18:53:18 UTC Post #165830
Oh, it wasn't meant like that. I just called the critter by it's name... ;)
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