i sketched out 4 or 5 rooms of a metroid based map in school today, and i got done with the first room when i saved and made another map to test my door layout.
Its a 6 part door. they all rotate out in the same direction to open up. Cool effect and it works nicely. But if anyone played metroid prime, they know that a forcefield is in front of the door and that opens prior to the actual door. I was hoping to mimic that effect with a ring laser (env_beam) but it doesnt work.
I have my env_beam flags set to 'start on' and 'ring'
the start entity is psp (sony playstation portable, i got bored with names)
the end entity is nds (nintendo ds, for the same reason)
i made 2 func_trains and placed them on either side of the inside of the door frames. named them nds and psp. And i have 2 path_corners in the same spots. I set those to the first stop targets of the respective trains. When i compile my map. I see no laser.
>.<
i want a laser damnit.
Anyone got any suggestions?