env_beam doesnt work Created 18 years ago2006-03-08 17:51:15 UTC by Tetsu0 Tetsu0

Created 18 years ago2006-03-08 17:51:15 UTC by Tetsu0 Tetsu0

Posted 18 years ago2006-03-08 17:51:15 UTC Post #167040
i sketched out 4 or 5 rooms of a metroid based map in school today, and i got done with the first room when i saved and made another map to test my door layout.

Its a 6 part door. they all rotate out in the same direction to open up. Cool effect and it works nicely. But if anyone played metroid prime, they know that a forcefield is in front of the door and that opens prior to the actual door. I was hoping to mimic that effect with a ring laser (env_beam) but it doesnt work.

I have my env_beam flags set to 'start on' and 'ring'
the start entity is psp (sony playstation portable, i got bored with names)
the end entity is nds (nintendo ds, for the same reason)
i made 2 func_trains and placed them on either side of the inside of the door frames. named them nds and psp. And i have 2 path_corners in the same spots. I set those to the first stop targets of the respective trains. When i compile my map. I see no laser.

>.<

i want a laser damnit.

Anyone got any suggestions?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-08 17:53:48 UTC Post #167041
Your env_beam needs a name, if you plan to trigger it or not, it must have a name.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-03-08 17:55:40 UTC Post #167042
its name is beam, sorry i forgot to mention that

http://www.twhl.co.za/mapvault_map.php?id=3755

thats the map, its in the problem sections btw
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-08 18:02:53 UTC Post #167045
Make sure that the beam is set to have unlimited 'life'
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-03-08 18:04:04 UTC Post #167046
yup. life is set to 0 (infinite)
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-08 18:12:50 UTC Post #167051
Check your map in the vault.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-03-08 18:23:10 UTC Post #167060
thanks muzz you're my hero :)

now.. so you have any idea how we might go about making the ring ve vertical??

like... if you're looking at it from the side.. its

' O '
not
' - '

is it possible?
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-08 18:28:06 UTC Post #167061
Just place the func_trains like this:

#

#

Instead of:

#----#
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-03-08 22:07:19 UTC Post #167086
that is giving me just a vertical line...
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-09 01:23:16 UTC Post #167104
crap :(
well i figured out how to get a vertical ring. I had to offset the func_trains.. they cant be right above / below eachother or else you get a line. Good to know.

But now i need to turn off the lasers.

But i cant gifure how.. None of th flags work and if i set it to toggle, it just gets brighter when i shoot the button
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-09 01:24:38 UTC Post #167105
I found that to get a vertical circular env_beam, I had to place the two target entities slightly offset from one another. Rather than having one directly above the other, offset them by one or two units in the X or Y direction... (Which way you offset them should determine which way your circle is drawn...)
Posted 18 years ago2006-03-09 01:32:41 UTC Post #167106
yes
i know that now
but do you know how to toggle an env_beam on/off?

i dont have anymnore patience with this today.
if you set the life to zero, its on forever. If its greater than zero.. it has a time limit..... so how would you toggle it on/off if i want it on forever..
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-09 05:41:44 UTC Post #167125
Well, you need to have the toggle flag checked, and the env_beams needs a name. If you trigger the beam, it should turn off.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-03-09 17:54:55 UTC Post #167296
well, thanks for the input muzzleflash. But i had a revelation when i walked into my house today. I just have a transparent func_door go down a split second before the hex-door opens. The effect is really nice, it functions, and the colors are changable easily.. so i resorted to that.

Thanks for teaching me about env_beams :)
Tetsu0 Tetsu0Positive Chaos
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