[WIP][HL1] Xen Assault Created 18 years ago2005-12-14 07:57:25 UTC by Sajo Sajo

Created 18 years ago2005-12-14 07:57:25 UTC by Sajo Sajo

Posted 18 years ago2006-02-02 16:52:01 UTC Post #161176
what are those green beams?
Posted 18 years ago2006-02-03 18:33:40 UTC Post #161370
uhm..its beams :)
I sense a hint of soul reaver with the eyes.
what do you mean?
Might make it too religious
hmm,I ll try it again later
Posted 18 years ago2006-02-07 13:15:01 UTC Post #161926
Hey great news Saco!

You know how you wanted to change the crossbow into a sniper rifle, but after I tested it, I said increasing the Velocity from 2000, to 5000 makes it very unacurate..

Well, I know why now!

Half-Life limited the max velocity to 2000!

so to fix that all you'd have to do is make a server.cfg, or listenserver.cfg and add:

+sv_maxvelocity 5000

(or you could add it in your target link{same as when toggling cheats on}) :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-08 13:04:41 UTC Post #162091
yea but how am I going to disable the arrow?
Posted 18 years ago2006-02-08 13:33:43 UTC Post #162096
Wouldn't it be better to rewrite the code so that there isn't a projectile that needs a speed, instead having a direct-hit code like most other weapons use? I don't know how difficult this would be but it'd be easier to work with in the end, don't you think?
Posted 18 years ago2006-02-08 15:55:12 UTC Post #162113
The arrow is easy Saco, just get rid of the Precache models for the arrow.

CP yep, very true, but hey, why not just change a few simple codes. :D
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2006-02-25 11:48:33 UTC Post #164973
Dont panic!I'm back!

http://img.photobucket.com/albums/v702/Sacit/xenassaultscre10.jpg

Sorry, I just dont want to post many screenshots to screw up the excitement of the mod. :)
Posted 18 years ago2006-02-25 12:05:32 UTC Post #164974
Pretty cool but do you have any other pictures that show off more besides darkness and a Slave.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-02-25 12:10:40 UTC Post #164975
lol :lol: .I'll post non-slave pictures tommorrow
Posted 18 years ago2006-03-02 12:38:15 UTC Post #165955
since habboi asked for a more bright screenshot...

http://img.photobucket.com/albums/v702/Sacit/sneakyscrexenassault.jpg

This one run from my folder :glad:

I know its not very detailed, I'm still mapping on it
Posted 18 years ago2006-03-02 12:52:12 UTC Post #165958
Haha that guy who is flattened by the rock must have died happily....

When I said bright...I meant brighter not OMG SO BRIGHT I AM IN HEAVEN.

Heh nice picture but perhaps TOO bright? Or maybe you just raised gamma...Who knows :P
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-02 14:09:12 UTC Post #165963
those beams coming from the laps look very nice.
Posted 18 years ago2006-03-02 15:09:45 UTC Post #165973
Arghh... too bright! Can't you do something to spicen up the artitecture? Looks a bit blocky... can you take the screeni a bit farther away from the corridor that leads to the room? :quizzical:
Posted 18 years ago2006-03-02 15:11:50 UTC Post #165974
Hm.. Looks fine to me..
Awesome lighting, Saco.. :)
I love the foggy HL2 effect.
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-02 15:14:05 UTC Post #165975
Too bright indeed.

Are those texturelights? Cuz by default they are not. If you make a texture light of it, you'll het much smoother lighing.
The Mad Carrot The Mad CarrotMad Carrot
Posted 18 years ago2006-03-02 15:38:52 UTC Post #165981
thanks every1 :glad:
how is this Elon? http://img.photobucket.com/albums/v702/Sacit/xenassaultscre11.jpg
Are those texturelights? Cuz by default they are not. If you make a texture light of it, you'll het much smoother lighing
uhm...I'm so sorry but I didnt understand.Are you asking if those beams are just effects or texture?
Posted 18 years ago2006-03-02 16:02:27 UTC Post #165984
Do you use texture lights or point lights? The rooms are just blocks with detail in them. The detail is nice... but look in rimrook's, captain P's maps and kasperg's maps, they might give you ideas for artitecture.
Posted 18 years ago2006-03-02 16:11:32 UTC Post #165985
like trim and wires?
I only used "light" not "light_spot" if thats what you asked.
Posted 18 years ago2006-03-02 16:26:40 UTC Post #165986
Try using texture lights too. Well not only... look in their maps. Most of your areas are single floor... sometime doble is better. Support beams can be sometimes nice too.
Posted 18 years ago2006-03-02 18:09:52 UTC Post #166000
Heh I know this is HL1 but try having some broken walls and bricks lying on the floor.
Just go nuts on detail until it lags then optimize.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-02 19:16:56 UTC Post #166015
The rooms are just blocks with detail in them.
Take out all the furniture and lighting fixtures and other things in your bedroom, what are you left with? A block with some doorways.
Posted 18 years ago2006-03-02 19:33:56 UTC Post #166019
Who said a map should look like my bedroom. :P
Posted 18 years ago2006-03-02 19:59:17 UTC Post #166028
I only used "light" not "light_spot" if thats what you asked.
You should use those once in a while then. They are sometimes more usefull than just light entities. For example, in that last screenshot, the ceiling is pretty light for such a room. Dark area's often can make an area look more interesting, too, plus it focusses the player on the more important parts of an area, the lit parts.
Take out all the furniture and lighting fixtures and other things in your bedroom, what are you left with? A block with some doorways.
That counts for a lot of real-life rooms, yes. But we're mappers, and though for most maps we make it works well to give it a realistic feeling, that doesn't mean it has to limit you to cubic rooms only, or to setups that actually stress the cubic feeling of the room.
Like in Saco's last shot, everything is 90 degrees. The pipe and vent go in the same direction and are both straight lines. They strengthen the feeling that the room is very straight and simple. The boxes and such placed in the room do hide the cubic (and simple) feeling somewhat, but they don't hide their square feeling enough. A simple intend with some pipes (preferrably a few that bend and twist a bit, 45 or 30 degree parts or such) in it to give it a purpose can work out nicely. A trim might be good too, and a drainage pit somewhere in the room to break up that single flat surface...
The lighting doesn't a good job there, either - it's all equally lit, which only stresses the simpleness of it, it's not really interesting to look at.

So while I agree most real-life places are boxy and that in-game some area's should or can be boxy just as well, that doesn't mean they have to be, or have to look as simple as they are.

Ok, that was a lot of (negative?) comments, but I hope you'll be able to use it some way or another. Good luck. :)

EDIT: As for bedrooms: clickeh :P
Posted 18 years ago2006-03-03 13:36:55 UTC Post #166101
hmm....Who would know a wip mod can become so popular from now..??
So many fan e-mails... :glad:
check these out:
http://www.planetphillip.com/posts/xen-assault-single-player-half-life-mod/

http://www.hlportal.de/?sec=mods&site=news&do=shownews&news_id=4008

http://www.vossey.com/news/9976.php

there are so much!
I'm so happy :glad:
Posted 18 years ago2006-03-03 14:10:43 UTC Post #166105
Er.. Congrats?
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-03 14:49:55 UTC Post #166112
I don't think i've said anything about this yet, so here i go.

Looks brilliant. That bedroom screen is amazing, reminds me of de_rats all over again.

I want to play it now, but i have to wait like everyone else. :cry:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-03 16:51:21 UTC Post #166127
Uhm, what bedroom screen? :P
Posted 18 years ago2006-03-03 16:56:18 UTC Post #166129
Haha! Thats captain P's bedroom! :P
Posted 18 years ago2006-03-03 17:03:16 UTC Post #166133
Ha that is a really nice bedroom :P Makes me feel like making one myself...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-03 19:57:36 UTC Post #166169
Muzzle did it too, once, in reaction to mine. We had quite some fun with that back then. But I feel like hijacking a thread now... ;)
Posted 18 years ago2006-03-04 07:30:34 UTC Post #166230
But I feel like hijacking a thread now...
not this thread again...you infested it with your bedroom screenshot..no more!:glad:

@Rimrook: See the other screenshots and comment again.Captain P' s bedroom can be confusing sometimes :P -->Screenshots,Info

@Daubster:
Er.. Congrats?
hehe, why not? :quizzical:
It shows that some people come into TWHL and take info about mods and maps in here too.
Posted 18 years ago2006-03-06 17:58:39 UTC Post #166736
The screens look promising. awsomely new skins and such adds alot to the originality of the idea. The environments look fun, and i hope they are. The foggy lights could be done a lot better. I can see if i can make a foggy light sprite for you like the foggy light in HL2. Gimme a minute.
It might be tommorrow though.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-06 18:01:36 UTC Post #166738
Actually your example map shows it perfectly :biggrin:
Posted 18 years ago2006-03-06 18:30:12 UTC Post #166745
oh yeah, that's alot of sprites tho. since the light isn't that big, it would need, for say, 5 maybe.

I forget about that. :glad:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-10 13:57:35 UTC Post #167456
Its not a floor texture and I have wally :|
Its been used on beds as blanket in most mods..
And mapping requires tricks...If even its a floor texture the player wont whine about it, it looks like a medic-stretcher anyway.
Posted 18 years ago2006-03-10 14:14:17 UTC Post #167466
Picture is no longer there. i wanna see. :nuts:
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-10 14:15:52 UTC Post #167468
Posted 18 years ago2006-03-10 14:18:22 UTC Post #167469
heh, looks familiar. I think i've already seen it.

The stretcher looks good the way it is. If it was 100% accurate, it would be a solid army-green without the stripes. But that looks alright in my book.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-10 14:22:09 UTC Post #167474
heh thanks :glad: .I'll posting more screenshots from my new map.But I cannot map for now a days.I've got health problems...(and mental problems, dont tell anyone).Seriously I do have health problems much this months.From doctor to hospital, from doctor to ambulance then to hospital, from doctor to cafe then to ambulance then to hospital.
Posted 18 years ago2006-03-23 04:21:40 UTC Post #170376
Just a sneak peek from a map.Not much, but still satisfying ..
http://img.photobucket.com/albums/v702/Sacit/xenassaultscre12.jpg
Posted 18 years ago2006-03-23 09:37:13 UTC Post #170404
Are we going to have to play this on WON?
Posted 18 years ago2006-03-23 10:13:08 UTC Post #170407
Not actually, I will release a version which is compatible with steam and won :)
Why ask instead of commenting on the screenshot? :
Posted 18 years ago2006-03-23 10:16:59 UTC Post #170408
That screeny look awsome. It's very traditional to the Xen landscape. Nice job.

The fog might need a tweak of color, if it can, make it a yellowy-green color like the surrounding walls and such.
Rimrook RimrookSince 2003
Posted 18 years ago2006-03-23 10:20:03 UTC Post #170409
That screen shot looks brilliant, I like the grunt in the background waving to you, I get the impression that you try to cross that gap and fall, am I right? :)

This is really shaping up to be an awesome mod, I cant wait to play it.

GO SACO!
Posted 18 years ago2006-03-23 14:55:09 UTC Post #170452
Hmmm...Screenshotage!

Lookin' sweet. Keep it up.
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2006-03-25 12:46:11 UTC Post #170851
Thanks all, I will release a big media update in 2 weeks :glad:
Posted 18 years ago2006-03-25 13:42:40 UTC Post #170855
So how close is this to being finished?
Posted 18 years ago2006-03-25 13:56:23 UTC Post #170858
Yeah how close!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-25 15:20:44 UTC Post #170873
not close.. :( far, I need to make 45 maps and 13 of them are done.So probably in 2007 but maybe in 2006 if I speed up
Posted 18 years ago2006-03-25 15:37:35 UTC Post #170874
Christ, you have quite a distance to go.
Well good luck with this. ;D
You must be logged in to post a response.