In my map I'm trying to make it so when I exit a door at the end of the hall, it triggers an AI sequence for a scientist to pound on a window, then a zombie kills him. I've tried making it so that the window was a func_button, and the scientist activated it, making the aiscripted_sequence for the zombie start, but it didn't work. I also tried making the multimanager activate the AI for the scientist, then having the zombie kill him a few seconds later, but the zombie killed him before I triggered the multimanager. Can anybody help me with what I want to do?
To check out the area of the map I'm trying this in, you can download it at http://pacamp.pandymic.com/downloads/swishmap.zip (Note about map: the first door is breakable. Get the crowbar that's on the shelf)