Half-Life: Hostage Situation Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 18 years ago2006-03-14 10:27:17 UTC Post #168177
How about a sniper rifle?
I'd love one of these:

Steyr .50 HS

And this... The IWS 2000 is truly a masterpiece. It can penetrate 2 walls of any modern APC in the distance of 1 kilometer.
It's like a fucking cannon.
That's incredible. :o

Since there is no proper pic for modelling in the site, heres one:
User posted image
What do ya think? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-14 11:18:59 UTC Post #168180
Seen it before if i recall so. Not quite a modern weapon to be fair. Big as bad with weapons, imagine this weapon being almost 3/4 the height of the person carrying it. I recall seeing a pic of it being operated by 2 persons. The sound of these weapons would instantaniously draw all attention to your area. That is why it's hardly used and modern day army's prefer the smaller light caliber weapons.

The bigger guns may have the range to fire a kilometer, but its extremely hard calculating your lead on such a range, taken bullet drop into account and then try to hit a moving target.

If i would model it? Sure! :)

EDIT: that australian rifle is a Anti-tank weapon. Its not a sniper.
Posted 18 years ago2006-03-14 13:32:51 UTC Post #168210
Geez, people!
No more weapons! I like to get this finished. Ktnxbai.
Posted 18 years ago2006-03-14 14:31:23 UTC Post #168221
Make up your mind ffs....
Posted 18 years ago2006-03-14 14:33:45 UTC Post #168222
I did. Ill say again:

No more weapon! We allready have, what? 3 weapons in the works? Thats enough!
Posted 18 years ago2006-03-14 14:35:14 UTC Post #168223
we have 2. i want 3

btw muzz, when can i play your maps?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-14 14:36:20 UTC Post #168224
Its still not finished. :x
Posted 18 years ago2006-03-14 15:21:21 UTC Post #168227
Then what your whining...
Posted 18 years ago2006-03-14 15:24:54 UTC Post #168228
yea, just get a sniper rifle from the cs.pak
Posted 18 years ago2006-03-14 17:09:29 UTC Post #168262
No. One thing i wont accept. Ripping weapons from CS.
Posted 18 years ago2006-03-14 17:23:46 UTC Post #168267
Maybe you could just borrow it, just for a while?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2006-03-14 19:11:02 UTC Post #168297
Posted 18 years ago2006-03-14 19:30:40 UTC Post #168310
Who needs to sign up when all you gotta do is get a little close with the developers and give them treats.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-15 08:39:31 UTC Post #168398
Make up your mind ffs....
Ok, but i just remembered. Weren't you gonna do a socom? I seem to remember that in the HS forums somewhere...

That'd give us 3 guns. pwnage
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-15 11:40:23 UTC Post #168413
I'm not the one to make a call. Mind you that Socom made more then one weapon. Nobody told me wich one to model.
Posted 18 years ago2006-03-15 12:28:14 UTC Post #168427
How bout a nice silenced HK Mk.23?

http://www.world.guns.ru/handguns/mark23la.jpg

I was thinking of the silenced + lasersight version.
User posted image
This pistol could be used by the assasins and Muzz could make them drop their weapons. (doesn't seem too hard to code)
What d'ya think? :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-15 12:34:48 UTC Post #168428
No. One thing i wont accept. Ripping weapons from CS.
we rip valve.pak why not cs?They are all valve's property anyway..
Posted 18 years ago2006-03-15 12:40:02 UTC Post #168430
This pistol could be used by the assasins and Muzz could make them drop their weapons. (doesn't seem too hard to code)
What d'ya think?
Me nods head in approval.
we rip valve.pak why not cs?They are all valve's property anyway..
I think the CS guns look kinda cartoony anyways. dont like them.
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-15 12:43:01 UTC Post #168432
Bullshit. I totally agree with Pepper. Ripping CS weapons is:

1. Fucking Low, since it's a modification (not like valve's models, who are a part of the original game)

2. Stupid, because the models aren't really good and were designed in the times, when the computers couldn't support 800+ polies of a weapon model.

3. Useless, coz you can model much better-looking weapons in a fairly short ammount of time.

So again. CS models in your mod
(woot! I used teh new bbcode! :glad:)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-15 12:44:32 UTC Post #168433
you can put your gun down now...Its all over
Posted 18 years ago2006-03-15 12:51:28 UTC Post #168435
deep breath Ok.. It's down.. :o
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-16 00:19:29 UTC Post #168559
Picks up mapping hammer

GAR!
Posted 18 years ago2006-03-16 01:53:10 UTC Post #168569
I joined your forums. I like LOVE the movie.
Screenies are awesome. You guys make a serious team. :P
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-16 02:42:42 UTC Post #168573
Movie? What movie? :P
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-17 17:45:26 UTC Post #169151
look on the forums
Posted 18 years ago2006-03-18 15:43:46 UTC Post #169349
:heart:
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-21 12:10:28 UTC Post #170050
Started skinning the 9mm Uzi Submachine gun.
User posted image
Posted 18 years ago2006-03-21 13:39:33 UTC Post #170056
yay!!!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-21 15:14:13 UTC Post #170062
Looks awesome.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-21 17:04:14 UTC Post #170071
:D ZOMG its an uzi :heart: :heart:
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-21 17:08:36 UTC Post #170072
Nice.
Posted 18 years ago2006-03-21 17:17:34 UTC Post #170078
Glad you peeps like it, im personaly quite fond on the subtile colours on the barrel. First time i tryed that style, even though its a know technique to add a bleu colour on top and brown on the bottom.
Posted 18 years ago2006-03-21 17:22:21 UTC Post #170081
I would've never seen the color difference if you had'nt pointed it out to me.
im personaly quite fond on the subtile colours on the barrel
Subtle +3 points!
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-21 17:42:15 UTC Post #170088
Hahaha, try comparing it with the barrel from the FAMEA S.A.F.(earlier in this thread.). You will notice the difference in how i skinned the barrel. For one the other skin is more detailed since i uvmapped it in a different way, but in the other one i didnt use colour, thus keeping it pretty neutral.
Posted 18 years ago2006-03-21 17:43:28 UTC Post #170090
shaweet
Posted 18 years ago2006-03-21 17:50:38 UTC Post #170095
Pepper.. There's 17 pages... Ill take your word for it.
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-21 18:51:37 UTC Post #170105
Lol, cant be more then 2 pages of so.
Posted 18 years ago2006-03-21 19:00:45 UTC Post #170108
saver post
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-21 19:04:30 UTC Post #170109
Another saver.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-21 19:04:35 UTC Post #170110
Damn.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-21 19:04:39 UTC Post #170111
Buggy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-21 19:04:43 UTC Post #170112
Stuff.

Phew.

I'll look into the way reply counts are done at some point.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-21 19:17:10 UTC Post #170113
You ruined the scary no posts page :P
Posted 18 years ago2006-03-21 19:34:16 UTC Post #170115
i've missed out on something didnt i?

Hits his computer screen with six Anti-Alias passes from Yafray
Posted 18 years ago2006-03-22 10:08:48 UTC Post #170185
Yar, finaly got G-max to render happy dance

In this shot i messed around with my Westland Lynx helicopter for Flightsimulator. I'm also going to try to do some shots for HL:HS, could serve well as media.
User posted image
Posted 18 years ago2006-03-22 11:58:02 UTC Post #170202
Could we have this as an apache in HLHS? Looks awesome!
The UZI looks great too.
The scratches are just right :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-22 12:03:55 UTC Post #170211
Awesome model. The insane reflections are a little confusing, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-22 12:06:13 UTC Post #170214
Looks very nice :o. Finish it!
Posted 18 years ago2006-03-22 12:37:41 UTC Post #170219
Wow, didnt expect such a response, its my first flightsimulator project, mainly inspired by a even that happend almost a year ago. It was when i was cycling home that i noticed low circling choppers. turned out they were practicing droppings from this chopper. i stayed watching at the abandoned industry area. Soon they landed to pick up the next crew only 6/10 meter from where i was standing, the rotorwash was amazing and made some people turn to there cars from all the dus that came blowing by, didnt want to close my eyes though, it doesnt happend everyday that the fastest chopper in the world lands only a few metres from you..

@daub, um. Dont think so. Its already 3000 polygons, though if i would optimize it then it might be possible.

@7th, i was playing with the rendering options. I did turn up the specular and the shiny function property up.

@spag, i still have dozens of parts and details to model. Here is a link for a ingame screeny for those interested. Note that none of the animations work yet, i only got this after experimenting with the default jetranger(copying it and messing around in the model properties so it would load mine.).

http://img146.imageshack.us/img146/7674/shot32op.jpg
Posted 18 years ago2006-03-24 09:52:32 UTC Post #170651
Hs4c_beta is done! :glad:
Daubster DaubsterVault Dweller
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