Plants and trees! Created 20 years ago2004-02-22 13:27:42 UTC by NatoX NatoX

Created 20 years ago2004-02-22 13:27:42 UTC by NatoX NatoX

Posted 20 years ago2004-02-22 13:27:42 UTC Post #16922
Hey it's me again :P

I've got another problem....
When I make plants or trees, with "1 unit" thick bushes I see all kinds of lines in the game....
User posted image
Look..!!

Plz help me....I don't want those lines :(

GReetz,

NatoX
Posted 20 years ago2004-02-22 14:27:10 UTC Post #16927
Hmm... very odd. Do you have enforced anti-aliasing enabled on your graphics card driver settings? Those lines look suspiciously smooth, unless you've resampled the screenshot.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-22 14:34:29 UTC Post #16931
What is that?

I've never seen the likes of this before.

how did you make the trees?

heres a simple solution, don't make them 1 unit thick.
Posted 20 years ago2004-02-22 14:39:55 UTC Post #16935
Hmm... very odd. Do you have enforced anti-aliasing enabled on your graphics card driver settings? Those lines look suspiciously smooth, unless you've resampled the screenshot.
what do u mean with that mate...? I just made it in HAMMER 3.4 and ran it.....nothing more nothing less (running on openGL)

........................

and to you, BrattyLord, if I make 'm thicker then 1 unit, the stripes will be bigger....obviously :P
they're just tree textures....

plz help me to get rid of those stupid lines!!
Posted 20 years ago2004-02-22 15:37:12 UTC Post #16941
lol, sorry grins got carried away with my tech-geekiness there :)

Wait slaps head sorry about all the jargon crap - just use the Texture Application Mode and texture the thin sides with {BLUE!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-22 16:03:42 UTC Post #16946
hmmm....u mean the little "wooden box" with the "target rounds" on it??
When I do that....it makes small layers everytime , not 1 whole brush side @ once :S:S
Posted 20 years ago2004-02-22 16:08:00 UTC Post #16948
Hehe, nope, that's the Decal tool. Look here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-02-22 16:24:47 UTC Post #16951
Hey, thnx Seventh-Monkey...it works great!! :D:D
User posted image
look @ the beauty of it...lol :nuts:
Posted 20 years ago2004-02-22 19:05:11 UTC Post #16984
i jsut wanted to say that what 7th said , where did you get that wad?? :P
Posted 20 years ago2004-02-22 19:07:08 UTC Post #16986
hmmm ... :P I can send it to ya, if u have msn ;) cuz I forgot where I got it from :S.....

tell me ur address if u have MSN
Posted 20 years ago2004-02-23 06:24:06 UTC Post #17060
Nice wad.
Most trees in CS are models.
Easier to place and look a heap better. But you probably already know that.

Any chance of posting screenies of 400x300 next time?
Posted 20 years ago2004-02-23 08:13:41 UTC Post #17069
hey andy, sure...np....trees....modelss????? tell me more!
Posted 20 years ago2004-02-23 15:18:27 UTC Post #17115
in your models folder form cs you will find serval models and in the pak file, my msn is pepperthespecialist1@hotmail.com
Posted 20 years ago2004-02-23 16:13:16 UTC Post #17122
NULL is better than {blue or {invisible as it is not rendered by the engine and ignored by the compiler.
Posted 20 years ago2004-02-23 16:19:40 UTC Post #17124
Posted 20 years ago2004-02-23 16:28:01 UTC Post #17128
If you don't see the NULL texture you need to add ZHLT.WAD to your WAD list. Not sure what to do if you're not using Zoner's Half Life Tools.
Posted 20 years ago2004-02-23 16:30:50 UTC Post #17129
He's recommending texturing those thin edges with NULL rather than {BLUE. Good idea.
Seventh-Monkey Seventh-MonkeyPretty nifty
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