Half-Life: Hostage Situation Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 18 years ago2006-03-24 10:18:20 UTC Post #170656
im stuck on HS6_e. I have to finish the control room, two other rooms, a hallway, and the exit, then light it. now, the exit isn't hard and niether is the lighting. but I need some extra inspiration for the rest.
Posted 18 years ago2006-03-24 10:20:49 UTC Post #170657
Don't forget to get rid of things like beta, e and all other kinds of prefixes of your map.
Posted 18 years ago2006-03-24 12:42:54 UTC Post #170692
hmm.. Muzz, can you use your clever coding fingers to make the black-ops enemies of the hgrunts?

Also (this is totally theoretical) how hard would it be to make a super-grunt?

A few modifications on the hgrunt model and different stats?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-24 14:26:15 UTC Post #170698
So how far is the project in percentage would you all say? :]
Posted 18 years ago2006-03-24 14:28:06 UTC Post #170699
'round 80-85%
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-24 14:51:24 UTC Post #170700
Awesome, good work. ;D
Posted 18 years ago2006-03-24 15:14:57 UTC Post #170703
hmm.. Muzz, can you use your clever coding fingers to make the black-ops enemies of the hgrunts?
Im still crap at C++, but ill try.
You're in luck anyway, cuz i coded the Black Ops into a different mod earlier. :)
Posted 18 years ago2006-03-24 17:05:47 UTC Post #170718
I can motivate myself this weekend then il try to finish the UZI, but dont take my word for it :)
Posted 18 years ago2006-03-24 17:49:04 UTC Post #170724
omg 85% done.. you guys are gonna be so renowned after you get this done..

Approx how long is this going to be?

Regular hour wise?

oooo im so excited
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-24 19:42:25 UTC Post #170734
hoorays! We have the one, the only, the maker and master of chickenmix, the bringer of Gmod to CHmod, our very own poultry machine, Chickenfist, replacing coldfeet on chapter 3
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-25 02:59:21 UTC Post #170776
frekin sweet
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-25 20:04:08 UTC Post #170921
Posted 18 years ago2006-03-25 20:11:50 UTC Post #170922
/me clings on to CF and barks at anybody who even glances as it him shouting "He's ours"
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-03-25 22:39:10 UTC Post #170942
the dirt to tile transition looks wierd
Posted 18 years ago2006-03-26 02:57:31 UTC Post #170962
But everything else pwns. weigh out the pros and cons gargantua lol.
Chicken fist, i look foward to seeing what you can do for this mod :)

twiddles thumbs waiting for mod release
Tetsu0 Tetsu0Positive Chaos
Posted 18 years ago2006-03-26 05:21:49 UTC Post #170975
Looks ok, the costum textures make the scene. Architecture is ok. Clifs could use some work and look a little bare and repetitive.
Posted 18 years ago2006-03-26 06:35:16 UTC Post #170980
Nice use of models
Posted 18 years ago2006-03-26 09:51:07 UTC Post #171008
ChickenFist is in! :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-04-02 09:34:52 UTC Post #172023
Modeled the Heckler & Koch(H&K) MK-23 Socom Us militairy version. The personal defence weapon as the little brother of the .357 Magnum Desert Eagle.

Tell me if ya peeps like the Akimbo version, its inspired by a Half-Life mod called The Specialists.
User posted image
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Image hosting kindly provided by Imageshack Quikload as usual.

I think the modeling was 35 minutes work, i modeled this gun before so i knew hwo to model it.
Posted 18 years ago2006-04-02 09:42:30 UTC Post #172025
Looking nice :)
Posted 18 years ago2006-04-02 10:42:03 UTC Post #172034
Akimbo! Please do Akimbo! :glad:
Lookin' sweet btw.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-04-02 15:14:21 UTC Post #172082
yaay!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-03 09:29:31 UTC Post #172198
Done with the meshing, skinning it now.
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Posted 18 years ago2006-04-03 09:32:31 UTC Post #172200
Looking very fine indeed.
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-04-03 09:37:58 UTC Post #172201
Looks great. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-04-03 09:38:41 UTC Post #172202
extreme w00tage
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-03 10:08:14 UTC Post #172205
Very well made...Skin that bitch for your Country!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-03 11:18:23 UTC Post #172207
The man with the dual bronze H&K mk-23's.

Well, not as catching as in James Bond but, hell it looks great!
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Au contrait to the usualy mapping techniques i mapped both sides, thus giving a original look when i duplicate the weapon.
Posted 18 years ago2006-04-03 11:25:14 UTC Post #172208
Awesome!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-03 11:31:57 UTC Post #172211
Looks stabbingly good. Might wanna make the barrels barrel-thingy (the cylinder (I'm not too familiar with gun-terms) ) shorter... looks quite silly that long.
Posted 18 years ago2006-04-03 12:01:39 UTC Post #172213
Yeah, il just leave the barrel, doubt anyone will notice it.
Posted 18 years ago2006-04-03 13:44:23 UTC Post #172227
yeah, any shorter and you probably wont even see it in weapon perspective
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-03 16:16:55 UTC Post #172238
Are you people done with this yet?

You said It'd be out in January!!!
Posted 18 years ago2006-04-04 10:26:04 UTC Post #172332
When its done.

This one is done, a bronze and a normal version:
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The textures are this blurry because Discreet was to cheap to include a simple texture renderer in G-max that can actualy maintain quality.

Not quite sure how they will come out in-game though.

Only a Uzi to go now, and Hunter do i also need to make a single version of the weapon or are we keeping it akimbo?
Posted 18 years ago2006-04-04 11:24:09 UTC Post #172334
The second piccie is the best. I hope it's single too!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-04-04 11:40:52 UTC Post #172337
lollerskates awsome!
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-04 11:50:10 UTC Post #172338
Single & akimbo :)
Daubster DaubsterVault Dweller
Posted 18 years ago2006-04-04 13:44:22 UTC Post #172343
Will do!

I'm just going to create new animations since it's a pain in the ass to get animation working correctly when recompiling a model.
Posted 18 years ago2006-04-05 10:22:50 UTC Post #172487
Alright, here's the deal.

I refuse to work with milkshape, its a pain in the ass to work with such a program after using G-max.
So i decided to throw myself into Blender because after a google search it confirmed that it can export to half-life.

Might take a little longer then expected, i hoped to have this animated tonight, aint going to happend anymore.
Posted 18 years ago2006-04-05 14:14:11 UTC Post #172520
dont worry about time pepper. As long as you make an awsome finished product (i know you will) i'm happy
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-06 09:34:37 UTC Post #172658
Alright then, i spend the last hour getting a .md3 script to work in blender so i could import it. The script works only it doesnt import the weapon deu to a error, so im rather stuck here.
Posted 18 years ago2006-04-06 20:56:56 UTC Post #172749
convert to .3ds format if you can then import that.
Posted 18 years ago2006-04-07 08:00:02 UTC Post #172791
Discreet wasnt stupid, they made sure one cant export to 3ds.
Posted 18 years ago2006-04-07 10:22:54 UTC Post #172803
OMG I cannot wait to dowload this mod. You all had better make it good :)
Posted 18 years ago2006-04-07 13:43:31 UTC Post #172818
Oh yeah, we are! :)
Posted 18 years ago2006-04-07 16:57:32 UTC Post #172836
i dunno, i think we should vote on it...
Make sure the whole team agrees...

Should we make it good? hmm.. :glad:
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-04-07 17:29:36 UTC Post #172838
No make it average like every other mod...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-04-08 02:58:10 UTC Post #172846
Yes. Good is just too... good.
Now average is just average right. :glad:
Daubster DaubsterVault Dweller
Posted 18 years ago2006-04-08 03:05:17 UTC Post #172847
Right... :>
Posted 18 years ago2006-04-08 13:51:49 UTC Post #172910
I dont want it to be good, i want it to be the best ;) .

Hey, as long as we have fun creating it then im happy, now if we can deliver something that other people enjoy to then im thrilled.
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