Created 18 years ago2006-05-12 14:24:38 UTC by twhlaccount
There's no such entity in OppFor as far as i know.Then how do you suppose they made those green sparks going along the corridors and such in OPFOR(the place where you meet the 1st votigore)
Then how do you suppose they made those green sparks going along the corridors and such in OPFOR(the place where you meet the 1st votigore)Hmmm, i forgot about that part. I think its done with env_lasers.
I can be done!From Haz! in this thread, though I'm afraid the thread doesn't give much more info than that. Good luck!
With a lot of limitations though.
Use an env_laser and let it target a func_train. Choose and end sprite and tadah.
But: The sprite will be additive and in glow renderfx. It might be usefull in some cases.
Or use spirit.