Color Depth Created 17 years ago2006-05-22 15:51:23 UTC by Unbreakable Unbreakable

Created 17 years ago2006-05-22 15:51:23 UTC by Unbreakable Unbreakable

Posted 17 years ago2006-05-22 15:51:23 UTC Post #181507
I'm having some trouble with sprites showing up in game.. as you can see in the screenshots.. the sprites appear all grainy. I was told that the color depth must be set low.. If this is the case.. how do I change it's settings?

User posted image
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Posted 17 years ago2006-05-22 15:53:53 UTC Post #181512
I'm pretty sure that's in your Windows display settings, with the options like 256/16-bit/32-bit, etc.
Posted 17 years ago2006-05-22 15:57:53 UTC Post #181516
nope, thats not it, its set to 32-bit..

It also only seems to effect the sprites. :
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Posted 17 years ago2006-05-22 16:00:12 UTC Post #181518
Affect.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-22 16:06:13 UTC Post #181521
ah, sorry.. my grammar sucks lately.
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Posted 17 years ago2006-05-22 16:08:46 UTC Post #181522
er.. you're sure its not just the screenshot? :
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-05-22 16:14:10 UTC Post #181526
Just to be sure it's not machine-specific, you could post the map (or just the bsp if that's your preference) to the Problem map vault and see if others have the same problem.
Posted 17 years ago2006-05-22 16:14:35 UTC Post #181527
positive.. If it was then this would be a pointless thread..
What you see in the screenshot, is what I see ingame.
Perhaps it's just my graphics card.
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Posted 17 years ago2006-05-22 16:57:58 UTC Post #181544
Looks like its kinda happening everywhere, not just the sprites. The textures also look grainy if you look really carefully.
What kind of graphics card do you have?
Posted 17 years ago2006-05-22 17:08:31 UTC Post #181547
I'm not really sure what kind.. it can't run HL2.. if thats any of an indication.

The textures are not grainy whatsoever.. not sure where your looking, but, the textures are fine..
I have alot of env_sprites though, ranging from 40-5 for the FX amount..
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Posted 17 years ago2006-05-22 17:11:51 UTC Post #181549
What about 255? Does it only happen to this sprite?
Post the map in the vault like BJ said so someone else can take a look at it and make sure its not machine-specific.
Posted 17 years ago2006-05-22 17:16:51 UTC Post #181552
ok.. will do.. I'll be back with a link.

Edit:
http://twhl.co.za/mapvault_map.php?id=3930
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Posted 17 years ago2006-05-22 17:35:43 UTC Post #181565
I used to get that glitch with my volumetric light beams, as seen in Guidance. Usually happens when a lot of overlapping is going on. Changing HL's color depth to 32 bit (wasn't the startup parameter for that -32bpp?) did the job. Keep in mind - Windows color depth may have been set to 32 bits, but a game does not necessarily use these setting.

Bytheway, that mech looks awesome. :)
Posted 17 years ago2006-05-22 17:38:14 UTC Post #181566
Anyone else know about this.. changing half-life's ColorDepth..
Seventh said something about this, but he was'nt sure..
I'll try it by adding -32bpp to the parameter.

Edit
Ok, I tried the -32bpp, and it worked well.

Now my only question is, do I need this set strickly because of my graphics card?

User posted image
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Posted 17 years ago2006-05-22 18:19:59 UTC Post #181575
could be possible if you're running an old system.
if you say that you cant even run hl2, i wouldnt doubt it.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-05-23 12:38:34 UTC Post #181657
HL2 is rather demanding, I'll have you know.

Ub: Run DXdiag (Start -> Run -> "dxdiag" -> [enter]) and let us know your specs.
Posted 17 years ago2006-05-24 01:33:26 UTC Post #181737
It looks pretty normal to me now--Nice Mecha BTW!

I switched to 16bpp for the heck of it, and you can't really notice until you fire your weapon, and see the graniness of the sprites, like your first pic.
Posted 17 years ago2006-05-24 04:25:05 UTC Post #181751
Now my only question is, do I need this set strickly because of my graphics card?
No. HL doesn't start in 32 bpp mode by default, so it's the same for everyone, not just you. :)
Posted 17 years ago2006-05-24 04:37:55 UTC Post #181752
-32bpp to the parameter.
Oes! I though by 16 and 32 you were talking about "color quality" under video options...

Is it the same thing?
Posted 17 years ago2006-05-24 12:59:44 UTC Post #181856
Heres my specs:
http://s3.exoload.com/uploads/506/1148489877.txt

So CaptionP, if I was to upload the map, then the people who are unaware of -32bpp will have a bad experience. Thats not good! :
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Posted 17 years ago2006-05-25 06:55:59 UTC Post #181972
That's correct. You could put a note about it in your readme file (or somewhere else where it'll get more notice) but other than that, there's nothing you can do.

Oh well, it's not as if it's looking that awfull without 32 bpp...
Posted 17 years ago2006-05-25 16:25:00 UTC Post #182039
...yea, I'll just include the info in a readme. Thanks for all your guys help
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