Dumb WAD question Created 17 years ago2006-05-23 22:45:43 UTC by shortbus rider shortbus rider

Created 17 years ago2006-05-23 22:45:43 UTC by shortbus rider shortbus rider

Posted 17 years ago2006-05-23 22:45:43 UTC Post #181731
Im trying to make a .wad with some of the halflife texures in it(lights and stuff) along with other textures so a person dosnt have to DL 5 wads for my map. My question is, do I have to rename each individual texure, or add some random number like 33 to the end of them? I just want to know before I upload it to our server for a trial run.
Posted 17 years ago2006-05-23 23:02:54 UTC Post #181733
you do not need to include any of the default textures. we all should have the hlaflife.wad

anything that is not a default, such as mytextures.wad or whatever its called, should be included into the map package. Renaming is not necessary.
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-24 01:06:19 UTC Post #181734
A few people on our clans server had to DL halflife wad for one of my other maps though, its for cs 1.6 if that matters. I just thought that having the same textures, but in differnet wads may conflict with each other. Like if joeblow.wad and jillblow.wad both had the same wall texture and name. But that's why I'm a nub mapper :nuts: Thanks for the help.
Posted 17 years ago2006-05-24 02:11:27 UTC Post #181739
well yes, there are conflicts between wads. Two wads with textures by the same name randomly spread both textures through out the map. Its ugly. But if the texture is the exact same texture with the same name and everything, there is no conflict.

So yes, you can add the textures you used from the halflife.wad into yours, but do not change the name or the texture itself.
Rimrook RimrookSince 2003
Posted 17 years ago2006-05-24 03:39:50 UTC Post #181749
Oh good ....I didn't want to have to rename all those boring textures :biggrin: Thanks!!
Posted 17 years ago2006-05-24 04:21:46 UTC Post #181750
Use the -wadinclude csg parameter. You specify a wad name after that parameter and csg will put all used textures from that wad into the .bsp file itself. It doesn't get easier than that for the user. :)
Posted 17 years ago2006-05-24 06:47:31 UTC Post #181759
Just remember not to modify anything from the original game. Create a new wad andadd only the textures you need.
Posted 17 years ago2006-05-24 08:15:50 UTC Post #181767
Posted 17 years ago2006-05-24 11:13:42 UTC Post #181800
The 'Wadinclude' option will usally be better then the 'nowadtextures' options. The 'wadinclude' option includes only the wad you specify in the wad( '-wadinclude mywad.wad' ) while the 'nowadtextures' includes all the textures from all the wads you use. That usally increases the file size.
Posted 17 years ago2006-05-24 11:20:22 UTC Post #181803
Posted 17 years ago2006-05-24 12:06:33 UTC Post #181816
Thats what I ment.
Posted 17 years ago2006-05-25 17:55:41 UTC Post #182057
my textures are already at 2.0 mb, and im only 1/2 done with the map. It'll prolly be 3.5 - 4.0 mb. Would that be to big to wadinclude or should I just use the .wad file I'm making with all the used textures? I just ask becasue I've downloaded some maps from servers before and they took forever. Probably dosnt really matter. I would guess the download times would be about the same with a bsp with wadinclude vs bsp and a wad. I'll prolly just make a wad because I'm going to make a knife map(don't laugh) with the same textues. Kinda a small version of my the map I'm making now, just for giggles :D So I guess I just answered my own question. Thanks for the help guys!!
Posted 17 years ago2006-05-26 22:26:57 UTC Post #182199
Posted 17 years ago2006-05-27 04:00:43 UTC Post #182209
It can be increased pretty arbitrarily.
Seventh-Monkey Seventh-MonkeyPretty nifty
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