Now replaced with "normal mapping", but I will say bump mapping.
Here is the problem:
I made a texture named metal1. The vmt file refrences metal1_normal. (the _normal is used for the bumpmap refrence)
In metal1_normal's VMT file the only parameters I have are:
"LightmappedGeneric"
{
"$bumpmap" "mikematerials/dod_wall2_normal"
}
In metal1.vmt I have:
"LightmappedGeneric"
{ "$basetexture" "mikematerials/dod_wall2"
"$surfaceprop" "metal"
"$bumpmap" "mikematerials/dod_wall2_normal"
}
Am I incorrect to only have: "$bumpmap" "mikematerials/ dod_wall2_normal" in metal1_normal's vmt file? Should I have the complete parameters that were in metal1.vmt's?