Reflecting? Created 17 years ago2006-05-31 18:40:38 UTC by Rednik Rednik

Created 17 years ago2006-05-31 18:40:38 UTC by Rednik Rednik

Posted 17 years ago2006-05-31 18:40:38 UTC Post #183001
Is it possible to make a kinda reflecting effect for CS1.6 with the "core_urban_120" texture and using a very low brightness with lights.rad? Because I want it a little shiny or something.
Posted 17 years ago2006-05-31 18:47:49 UTC Post #183004
Posted 17 years ago2006-05-31 18:48:06 UTC Post #183005
What sort of reflection? Just a dull gleam, or like a mirror? The former can be achieved using a model...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 17 years ago2006-05-31 18:48:40 UTC Post #183006
little shiny or something.
Sure. I do that all the time for parts of brushwork that I want to "stand out" from the rest. just make the brigtness like 1-5 or something.

If you're trying it in a bright room of course, you won't notice. You might also experiment with the renderfx like glow/distort/hologrametc too.
What sort of reflection? Just a dull gleam, or like a mirror? The former can be achieved using a model...
Yeah, didn't de_plaka do that with the upstairs windows? Pretty cool idea.
Posted 17 years ago2006-05-31 18:51:22 UTC Post #183009
That was actually quite good... But it wont work =( Because I want the reflection on the second floor of the house and then there would be hanging lamps in the roof all over the place =/
Posted 17 years ago2006-05-31 18:54:54 UTC Post #183013
Ehh... Have you seen the floor at the CT spawn of cs_office in CSS? I want a reflection/shiny effect that comes closest to that.
Posted 17 years ago2006-05-31 20:25:35 UTC Post #183018
Your best bet would be to get a flat, square model with a chrome textures and just lay it out all over your surface. Doing this will create a make-shift shine via chromed models.
Posted 17 years ago2006-06-01 04:46:56 UTC Post #183069
Probably look pretty bad though.

Just map for Source...
Seventh-Monkey Seventh-MonkeyPretty nifty
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