Problem using -nowadtextures Created 20 years ago2004-03-07 01:18:20 UTC by CyberMaster CyberMaster

Created 20 years ago2004-03-07 01:18:20 UTC by CyberMaster CyberMaster

Posted 20 years ago2004-03-07 01:18:20 UTC Post #18595
I'm geting a problem when I use -nowadtextures, an error of some sort. Please anyone help me out. Here's the log:

** Executing...
** Command: Change Directory
** Parameters: "C:SierraCounter-Strike"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "c:sierracounter-strikecstrikemapska_knifeworld" -nowadtextures

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --

********** ERROR **********
usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:sierracounter-strikecstrikemapska_knifeworld"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
4 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:sierracounter-strikecstrikemapska_knifeworld"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read c:sierracounter-strikecstrikemapska_knifeworld.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "c:sierracounter-strikecstrikemapska_knifeworld"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

No vis information, direct lighting only.
4247 faces
563369 square feet [81125136.00 square inches]
34499 patches after subdivision
122 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (97)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 13/400 832/25600 ( 3.3%)
planes 4456/32767 89120/655340 (13.6%)
vertexes 5354/65535 64248/786420 ( 8.2%)
nodes 1058/32767 25392/786408 ( 3.2%)
texinfos 115/8192 4600/327680 ( 1.4%)
faces 4247/65535 84940/1310700 ( 6.5%)
clipnodes 3195/32767 25560/262136 ( 9.8%)
leaves 665/8192 18620/229376 ( 8.1%)
marksurfaces 4674/65535 9348/131070 ( 7.1%)
surfedges 18898/512000 75592/2048000 ( 3.7%)
edges 9752/256000 39008/1024000 ( 3.8%)
texdata [variable] 928/2097152 ( 0.0%)
lightdata [variable] 1557063/2097152 (74.2%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 26855/131072 (20.5%)

Total BSP file data space used: 2022106 bytes

100 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:sierracounter-strikecstrikemapska_knifeworld.bsp" "C:SierraCounter-Strikecstrikemapska_knifeworld.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:sierracounter-strikecstrikemapska_knifeworld.pts" "C:SierraCounter-Strikecstrikemapska_knifeworld.pts"

** Executing...
** Command: C:SierraCOUNTE~1cstrike.exe
** Parameters: +map "ka_knifeworld" -dev -console
Posted 20 years ago2004-03-07 01:43:26 UTC Post #18596
Ok,
FIRST... Get ZHLT253 1.7
The -nowadtextures should be added to the Additional game parameters box in Normal Hammer compile, or added to the csg.exe line in Expert.
Second, try adding -wadinclude (wadfilename without .wad) instead. That way you will only get the textures that are in your file, and not every texture used.

Without seeing where you actually added -nowadtextures, I can't be sure that it is in the right place. I think it should show in the log as part of the Command line.
Double check the compiling tutorial.
Posted 20 years ago2004-03-07 02:08:39 UTC Post #18599
Whenever I use Zoner's Tools, the map doesnt actually compile. It just skips everything ad jumps striaght into the cstrike.exe....without even creating a bsp! How can I fix that?
Posted 20 years ago2004-03-07 04:25:21 UTC Post #18608
You must've set them up wrong. Read the tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-03-07 22:10:19 UTC Post #18699
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
4 seconds elapsed
You have a leak + you're using crappy compiling tools. Read the compiling report before posting!
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