Half-Life Engine Question Created 17 years ago2006-07-16 20:27:07 UTC by supafighta supafighta

Created 17 years ago2006-07-16 20:27:07 UTC by supafighta supafighta

Posted 17 years ago2006-07-16 20:27:07 UTC Post #190397
I'm wondering if it's possible to have a brush produce gravity or something to that effect. Like if you made a sphere, and you wanted to be able to walk on it without falling off, would it be possible to do that? So that when you walk towards the bottom of the sphere, you will remain on it but upside down.
Posted 17 years ago2006-07-16 20:30:55 UTC Post #190398
Nope. Not to my knowledge, anyway. The "gravity" in Half-Life will always pull you downwards.
Posted 17 years ago2006-07-16 23:52:29 UTC Post #190416
nope, Half-life is not prey, and prey is the only game I have ever seen to do anything like your describing, infact it does the exact same thing.
Posted 17 years ago2006-07-17 00:16:12 UTC Post #190417
Hmm. That would be cool. A func_ladder sphere would be interesting...but unstable. Won't be able to walk upside down. :
Posted 17 years ago2006-07-17 00:21:48 UTC Post #190418
prey is the only game I have ever seen to do anything like your describing
Actually, Ratchet & Clank did it too. R&C FTW, that game just did everything right!
Posted 17 years ago2006-07-17 02:17:27 UTC Post #190428
I forgot where I got the idea from, but I thought about it before I even heard of Prey. Just thought it would be cool to be able to walk around a cube, sphere, whatever without having to worry about falling off.

Thanks for the replies.
Posted 17 years ago2006-07-17 02:20:08 UTC Post #190429
Indeed, it is a good idea. As with most things, it could probably be a done with the right code.
Posted 17 years ago2006-07-17 10:23:45 UTC Post #190490
Some Serious Sam levels did the same actually. And yes, it's a code thing - not really a simple thing though, I assume.
Posted 17 years ago2006-07-17 10:59:32 UTC Post #190495
it would probalby using the XYZ view axis to do the trick, because the gravity is based on those coordinates i believe.
Posted 17 years ago2006-07-17 18:03:21 UTC Post #190574
Do you mean the word 'vectors', pepper? ;)
Posted 17 years ago2006-07-18 04:03:04 UTC Post #190612
Maybe you can use a trigger_push that will push you upward. This way you wont fall. It will be like a floor but instead of walking on it you'll float in a bizzar way. No need for a really strong strength of push, but make sure it's strong enough to lift you.
Posted 17 years ago2006-07-18 04:12:55 UTC Post #190614
You could use teleporters to make the player get an angled view and movement, together with trigger_push this would make it look as if the player was walking on the sphere.
Posted 17 years ago2006-07-18 04:21:59 UTC Post #190615
That would be some damn complicated entity work there.
Posted 17 years ago2006-07-18 04:51:15 UTC Post #190617
Your right CP, been modeling to much ;) .
Posted 17 years ago2006-07-18 06:19:27 UTC Post #190624
Maybe you can use a trigger_push that will push you upward. This way you wont fall. It will be like a floor but instead of walking on it you'll float in a bizzar way. No need for a really strong strength of push, but make sure it's strong enough to lift you
Trigger_push is teh solution,, if it can push the player in HL1.
I was planning to do an example on it if I managed to do it myself, but that would be for HL2
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-07-18 07:28:40 UTC Post #190627
If anyone's willing to make an example map or if they can point me to one, please do so.
Posted 17 years ago2006-07-18 07:57:18 UTC Post #190628
I'll do it. Since it's my idea. I'll also add nice round doors to the example. It wont take long, I already made the prefab! :)
Posted 17 years ago2006-07-18 10:06:56 UTC Post #190636
AWP did this... You know, when you are the alien...

I don't think it's possible to be upside down i HL1, The feet of the player is always facing the ground. Always standing straight.
Posted 17 years ago2006-07-20 05:20:49 UTC Post #190920
Posted 17 years ago2006-07-20 06:49:40 UTC Post #190925
The idea was to make player walk upside down or on th walls even, not to float..
Posted 17 years ago2006-07-20 07:19:11 UTC Post #190930
Oh... coding.
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