Posted 18 years ago2006-07-20 03:25:15 UTCPost #190900
You could send a command to the console that kills the opposing team. I can't remember the name of the entity though. However, why would you want to do that? It'd be a pretty shitty CS map.
Posted 18 years ago2006-07-20 03:41:23 UTCPost #190901
Because you don't know what is that map... Its like a race. Its a building guarded by monsters (yeah, monsters in CS...), etc, and the first team that will kill the monters and press the button at the end of the building will win.
I'm using 1.6 and I think this entity is for source, but I'm not sure.
Posted 18 years ago2006-07-20 04:52:18 UTCPost #190916
I set the target to to "env_explosive"s (that crushed the game before) but set the Magnitude to 100 (lower than before) and now that game is crushing but with error: ED_Allock: no free edicts
EDIT: I think I found the point. I need to explode them one by one. I think he can't explode them in one time. How can I do it?
Posted 18 years ago2006-07-20 05:15:31 UTCPost #190918
set the target not to the entity name, but to the name of the entity (i.e. if the env_explosive's name is "exploderer", than set button target to "exploderer".) if you name a few entities the same name, they will all be triggered at the same time.
Posted 18 years ago2006-08-01 15:25:43 UTCPost #192220
ok i just installed hammer and you have to have func_button target an env_explosion in the env_explosion click repeatable and make the delay on the func_button like 1 second then keep spamming to button to kill the other spawn
Posted 18 years ago2006-08-02 06:31:06 UTCPost #192259
Read up on this tutorial. http://twhl.co.za/tutorial.php?id=37 You can then make things explode one by one. And, that saves you the time of putting a trigger_hurt.