2 questions Created 17 years ago2006-07-25 19:19:45 UTC by Baron Samedi Baron Samedi

Created 17 years ago2006-07-25 19:19:45 UTC by Baron Samedi Baron Samedi

Posted 17 years ago2006-07-25 19:19:45 UTC Post #191671
#1 i built a func_rotating in my cs map and what im trying to achieve is it to kill someone when the player comes in contact with the entity. I set damage to 1000 and the speed is set at 99 i believe. However when i test it out the func_rotating only does 30 damage. I have fan pain set.

#2 I heard somewhere that ambient_generics only play in the first round of a cs map i was wondering if that was true because when i test the map out. i kill myself and it keeps playing however the rounds really havent started because i am the only one playing. and if this is true how would i get this to work? have an ambient_generic start silent flag and triggered by a multi manager named game_playerspawn.? kind of like weaponstripped?
Posted 17 years ago2006-07-25 19:50:37 UTC Post #191672
put a trigger_hurt around the func_rotating

For your second question, I can't help ya there. sorry.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 17 years ago2006-07-25 22:21:22 UTC Post #191676
k thanks
Posted 17 years ago2006-07-25 23:43:50 UTC Post #191678
the other option for #1 would be to set the damage to 5000 or some other intense number. That solved a similar problem I had on one of my maps I'm workin' on.

don't know about #2
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-26 02:57:59 UTC Post #191689
For #2 you should use a trigger_once placed on the spawn of either team, make it target a multi_manager which toggles the sound and off again when you want to, unless the sound doesn't loops.
Posted 17 years ago2006-07-26 12:48:18 UTC Post #191729
i just decompiled de_prodigy and just saw ambient_generics w/o an triggers so thats how i am going to leave it
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