Trigger_Changelevel Created 17 years ago2006-08-29 09:25:34 UTC by Caboose Caboose

Created 17 years ago2006-08-29 09:25:34 UTC by Caboose Caboose

Posted 17 years ago2006-08-29 09:25:34 UTC Post #194999
Is there a way to load a new map without having the player move through a trigger_changelevel? After this cutscene ends I need the next map to load automatically, but since your not actually controlling the player, I'm not sure how to.
Posted 17 years ago2006-08-29 10:06:23 UTC Post #195001
Create the trigger_changelevel brush as 16x16x16 units and place somewhere in a corner, tick the flag "use only".
Then trigger it when you want the map to change.
Posted 17 years ago2006-08-29 12:06:50 UTC Post #195016
Place the landmark in the room with the player and make sure the room in the map isn't smaller.(all brushes are at list in the same distence from the landmark)
You must be logged in to post a response.