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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Coding Weapons
Created
18 years ago
2006-09-19 19:14:27 UTC
by
Caboose
Forums
HL Engine Discussion
View Thread
Created
18 years ago
2006-09-19 19:14:27 UTC
by
Caboose
Caboose
Posted
18 years ago
2006-09-19 19:14:27 UTC
Post #196973
Can someone either explain or point me towards a decent tutorial on how to code new weapons in your MOD?
Thanks.
Caboose
Unbreakable
Posted
18 years ago
2006-09-19 20:54:59 UTC
Post #196975
have you tried yahoo, or google?
Unbreakable
Windows 7.9 Rating!
The Mad Carrot
Posted
18 years ago
2006-09-20 03:54:53 UTC
Post #196988
Do you have any coding/programming experience, Caboose? If you don't, programming the HL SDK will be extremely difficult for you.
The Mad Carrot
VortigauntSlave
Posted
18 years ago
2006-09-20 05:12:24 UTC
Post #197000
http://www.hl-improvement.com/forums/index.php?topic=4615.0
Never used the tool myself but it might be useful to you.
VortigauntSlave
Caboose
Posted
18 years ago
2006-09-20 12:51:35 UTC
Post #197036
Muzz, yeah, I've done some basic coding, but nothing too spectacular.
Thanks alot Vortigaunt.
Caboose
VortigauntSlave
Posted
18 years ago
2006-09-20 16:56:56 UTC
Post #197057
Glad i could be of use.
VortigauntSlave
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