a door that crushes and kills grunts? Created 17 years ago2006-10-09 14:04:51 UTC by Crazylikeafox Crazylikeafox

Created 17 years ago2006-10-09 14:04:51 UTC by Crazylikeafox Crazylikeafox

Posted 17 years ago2006-10-09 14:04:51 UTC Post #199106
I'm trying to make one using an origin brush, func_door but its not going the whole length of the origin brush, it stops and the end of its brush for some reason...and the button triggers it but the button moves to for some reason....
Posted 17 years ago2006-10-09 14:18:36 UTC Post #199107
w8 man.... explain yourself i can't understnd a shit what you're saying.....
Posted 17 years ago2006-10-09 14:35:52 UTC Post #199108
i want to make a wall that when triggered by a button, moves and crushes a grunt who's standing in its path, but when i try to make it using a wall and origin brush both tied to func_door the wall wont go far enough
Posted 17 years ago2006-10-09 15:04:58 UTC Post #199109
Assign the Lip to a negative value. It will Extend The Wall past where it normally would move.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-10-09 15:11:00 UTC Post #199110
wait...which do you thinks the easiest way to do this? maybe using func_train?
Posted 17 years ago2006-10-09 15:38:24 UTC Post #199111
Func_door is easier if you know what you're doing. Note that you do not need origin brushes for func_doors, only for func_door_rotating (and trains and stuff).

Just use a normal brush, assign a negative lip value (that many units it will go "beyond" the brushes length) and set the crush damage to something ridiculously high.

Alternatively, you could make a trigger_hurt around the door and trigger it exactly when the door closes, again with ridiculously high damage.
Posted 17 years ago2006-10-09 17:50:43 UTC Post #199118
well it works now, but for some reason it wont crush all 4 grunts, as soon as it crushes 1 of them it will reset it self backwards, so i have to press the button 4 times to kill 4 grunts....any ideas?
Posted 17 years ago2006-10-09 18:03:59 UTC Post #199119
Make a func_train that gives the illusion of being a door, that should pummel right rhough them. You had the right idea.
Posted 17 years ago2006-10-09 18:15:16 UTC Post #199120
Give the door a "stay open" value of -1 so it opens (and crushes) no matter what. If you need it to close after crushing the grunts, use a multimanager for the whole process.
Posted 17 years ago2006-10-09 18:40:01 UTC Post #199124
can some one give me a step by step guide? because when i do the func train i can get it to reset itself without pressing the button again and i really suck at func_trains (i did read the guide)
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