objects Created 18 years ago2006-11-03 17:10:40 UTC by aaleadernik aaleadernik

Created 18 years ago2006-11-03 17:10:40 UTC by aaleadernik aaleadernik

Posted 18 years ago2006-11-03 17:10:40 UTC Post #201826
ok one question if i wanted to place a box on my map after i make it an object to i have to hollow it or wut do i do because i always to errors when i want a ledge or a object in the mapwouldi have to like click something to make it even with the ground
Posted 18 years ago2006-11-03 17:37:54 UTC Post #201829
  • You say "to" too many times.
  • Use comma's, for crying out loud!
Do you want to hollow a brush? Select the brush the hit Ctrl+H. Select a wall width and thats all. Or isn't that the problem? Your post is so freaking messy...
Posted 18 years ago2006-11-03 17:41:51 UTC Post #201830
lol sorrrrry i wanted to know with an object like a ledge or a box would i have to hollow those objects to make them work, because i have 2 maps and both have errors i posted them on map vault i dont know whats wrong with them
Posted 18 years ago2006-11-03 17:47:15 UTC Post #201831
wellllllll u see u might want to make ur map better lololol thats wat i wud do but ur 2 much of a noob lolol so go di in a crnor opr smthing kthnxbai

To answer your question, no. You shouldn't have to hollow anything to make it without errors. Also, the engine doesn't distinguish between a ledge, box, wall, or anything else. It's just another brush, to it.
Posted 18 years ago2006-11-03 17:51:32 UTC Post #201832
You could use a func_ledge.
Posted 18 years ago2006-11-03 17:51:40 UTC Post #201833
ok i died thanks for being so nice anyway delete this i found my problem was a n00b one i placed the textures out of my documents so i moved them to the steam directory and fixed
Posted 18 years ago2006-11-03 18:02:00 UTC Post #201834
Caboose: LOL.

aaleadernik: You're welcome.
You must be logged in to post a response.