Rotating Room Created 17 years ago2006-11-05 08:04:18 UTC by Kinrah Kinrah

Created 17 years ago2006-11-05 08:04:18 UTC by Kinrah Kinrah

Posted 17 years ago2006-11-05 08:04:18 UTC Post #201986
I decided to try this. I have a 10-sided cylinder, within which is a pentagonal shaped room. There are two exits from the room, on two of the five sides. Now, what I would like it to do is when a button is pressed, the room to rotate 72 degrees and then stop, and then, when pressed again, rotate a further 72 degrees, and so on. The idea is to have five passages leading to a room, but only two of those passages have access to the room, while at the same time the remaining three are left with a blank wall. Is this possible?
Posted 17 years ago2006-11-05 08:26:17 UTC Post #201989
Hmmm... on a test run, a speed of 7.2 is perfect... I think a multimanager is in order to stop it after 10 seconds, though. I'll try it.

EDIT: Odd. Pressing it five times (to rotate it one full rotation) misaligns the door, which is aligned the first time around. Looks like it's time for a little timing experimentation... sigh
Posted 17 years ago2006-11-05 12:10:48 UTC Post #202003
The sides of your room may not be equal in length.
Posted 17 years ago2006-11-05 14:19:59 UTC Post #202011
Don't worry guys, I've got it to work now. Ended up going into three or four decimal places on speed. :nuts: Oh, and they should be all the same length, seeing as I created my cylinder then hollowed it out with a five-sided cylinder.
Posted 17 years ago2006-11-06 14:45:09 UTC Post #202078
You didn't use carve, did you?
Posted 17 years ago2006-11-06 15:02:48 UTC Post #202081
Yuck, carving with cylinders FTL.
Posted 17 years ago2006-11-07 04:31:07 UTC Post #202165
Well, it worked. :D Just need to sort out some texture issues, and a small gap in the outer blook near doorway 5, but other than that it's all set. Oh, and some rock that's protruding into the corridor from doorway 3. Other than that, it works perfectly.

I seem to have an unusual luck with carving, except when carving with hollow cylinders, which completely mucks it up.
Posted 17 years ago2006-11-07 05:48:36 UTC Post #202167
haha, i cant believe you even considered carving with a hollow cylinder...
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-11-07 13:30:53 UTC Post #202207
Yeah, it was an attempt to create a circular elevator shaft for a past map. Although eventually (I can't remember how) I was able to get rid of the platform in the way (might have been with a non-hollow cylinder) I never did understand why it made infinitely big solids stretching off into the distance. :
Posted 17 years ago2006-11-07 14:04:48 UTC Post #202212
That's the carve error, unavoidable.
Posted 17 years ago2006-11-10 08:36:12 UTC Post #202391
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