train elevators Created 20 years ago2004-03-22 20:16:32 UTC by Luke Luke

Created 20 years ago2004-03-22 20:16:32 UTC by Luke Luke

Posted 20 years ago2004-03-22 20:16:32 UTC Post #20244
I really like the spinning elevators for trains in Half-Life. The only problem is, i dont know how to make them at all. :( Can sum1 help me on this subject? Anything will be very helpful. Thank-You :cool:
Luke LukeLuke
Posted 20 years ago2004-03-23 03:34:43 UTC Post #20260
Posted 20 years ago2004-03-23 18:56:52 UTC Post #20329
My platrop is acting funny. Its going places i do not want it to go. Do i need an origin? ;)

P.S.: My monkey pic. is better :P
Luke LukeLuke
Posted 20 years ago2004-03-23 19:04:49 UTC Post #20331
Or is an origin for tracks only? Just let me know plz... ;)
Luke LukeLuke
Posted 20 years ago2004-03-23 20:34:27 UTC Post #20339
you guessed it, origin is needed for any rotating and most moving objects.
Posted 20 years ago2004-03-24 18:05:03 UTC Post #20407
if no origin brush is there, then the entity will use the 0,0,0 point in your map to rotate.
Posted 20 years ago2004-03-24 18:17:21 UTC Post #20408
ohh... Thats what i thought, thnx! :lol:
Luke LukeLuke
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