The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower 2
by
TWHL members
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
train elevators
Created
20 years ago
2004-03-22 20:16:32 UTC
by
Luke
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-03-22 20:16:32 UTC
by
Luke
Luke
Posted
20 years ago
2004-03-22 20:16:32 UTC
Post #20244
I really like the spinning elevators for trains in Half-Life. The only problem is, i dont know how to make them at all.
Can sum1 help me on this subject? Anything will be very helpful. Thank-You
Luke
Luke
Seventh-Monkey
Posted
20 years ago
2004-03-23 03:34:43 UTC
Post #20260
func_platrot [clicky]
.
Seventh-Monkey
Pretty nifty
Luke
Posted
20 years ago
2004-03-23 18:56:52 UTC
Post #20329
My platrop is acting funny. Its going places i do not want it to go. Do i need an origin?
P.S.: My monkey pic. is better
Luke
Luke
Luke
Posted
20 years ago
2004-03-23 19:04:49 UTC
Post #20331
Or is an origin for tracks only? Just let me know plz...
Luke
Luke
craash420
Posted
20 years ago
2004-03-23 20:34:27 UTC
Post #20339
you guessed it, origin is needed for any rotating and most moving objects.
craash420
kol
Posted
20 years ago
2004-03-24 18:05:03 UTC
Post #20407
if no origin brush is there, then the entity will use the 0,0,0 point in your map to rotate.
kol
Luke
Posted
20 years ago
2004-03-24 18:17:21 UTC
Post #20408
ohh... Thats what i thought, thnx!
Luke
Luke
You must be logged in to post a response.