Half-Life: Hostage Situation Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Created 19 years ago2005-10-22 08:42:32 UTC by Archie Archie

Posted 17 years ago2006-12-11 14:09:40 UTC Post #205792
You all fail as mappers. Shoot yourselves.

Except Hunteh. He's a sexy bitch.
Posted 17 years ago2006-12-11 23:05:50 UTC Post #205845
No, he sux.
Trapt Traptlegend
Posted 17 years ago2006-12-13 12:41:59 UTC Post #205972
I'm here, but I won't do shit until we get some organisation.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-12-16 15:10:46 UTC Post #206492
Um, so wtf is going on? :P
Posted 17 years ago2006-12-16 15:16:30 UTC Post #206495
I am now project leader.

We're scrapping all the maps and we're making a 'Blast Jimmi' mod.
Habboi HabboiSticky White Love Glue
Posted 17 years ago2006-12-16 15:17:58 UTC Post #206497
*rowleybob screams

"HUntttttttterrrrrrrrrr!!!1" :P
Posted 17 years ago2006-12-16 15:18:28 UTC Post #206498
Ok guys this is seriously fucking my brain.

Somebody on the team please laying out the basics of what is happening and what needs to be done. Then assign people to the jobs that suit them best.
monster_urby monster_urbyGoldsourcerer
Posted 17 years ago2006-12-16 15:23:54 UTC Post #206501
very well.

&#9688; LEVEL DESIGN &#9688;

?Chapter 1: MuzzleFlash

?Chapter 2: Position Open

?Chapter 3: ChickenFist

?Chapter 4: Daubster

?Chapter 5: The Hunter

?Chapter 6: M_Gargantua

?Credit Sequence: M_Gargantua

&#9688; MODELING &#9688;

?Weapons : Pepper

&#9688; TEXTURE CREATION &#9688;

? Chapter 5 and any that need to be done : The Hunter

&#9688; FINAL COMPILE &#9688;

?MuzzleFlash
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-16 15:30:39 UTC Post #206505
Pop me in on texture creation.

Anywho - I'm making some serious changes to my maps, mostly for realism and detail.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-12-16 15:31:53 UTC Post #206506
What does doing chapter 2 entail? I'm competent at brushwork, but total noob at scripting.
Posted 17 years ago2006-12-16 15:42:42 UTC Post #206512
H&#955;LF-LIFE: HOST&#955;GE SITU&#955;TION

Chapter 1:

Totally cinematic. Gordon recieves an e-mail from a scientist who worked with him at Black Mesa informing him that a group of Scientists have been kidnapped and are being forced to work on a Nuclear weapon.

Chapter 2:

Gordon sets out through the city to meet up with his old friend Barney, and hopefully get some help on his mission to save the scientists.
Gordon arrives at Barney's block of flats and gets an elevator up to his room.
&lt;LEVEL CHANGE&gt;
Gordon finds barney. Some brief dialogue is exchanged and Barney agrees to help. He tells gordon to follow him. The terrorists have been informed that a message was sent by one of the hostages, and now armed militants patrol the streets. Gordon and Barney should have to option to go guns-blazing or stealthily.

Chapter 3:

Gaining entry to the facility. That's about it..

Chapter 4:
Discovering the location of the silo. Getting there.

Chapter 5:
The elevator to the silo is b0rked (oh noes.)
An extremely long detour needs to be taken.

Chapter 6:

OMG LIEK DEFUSE TEH BOMBZ!11!
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-16 15:50:37 UTC Post #206516
I'll do the first half whrere gordon makes it too barney's building--that's all I feel comfortable/competent taking on. If you can find someone to agree taking the second part of it, I'm in--that is, if you hire me ;)
Posted 17 years ago2006-12-16 15:51:49 UTC Post #206518
i dont like the idea of splitting a chapter into 2 mappers. It's hectic enough with 1 mapper/chapter.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-16 17:11:28 UTC Post #206531
well, I have about 3 hours of work to do and Chapter 6 would be complete.

:P

I win teh interwebs
Posted 17 years ago2006-12-16 17:17:22 UTC Post #206533
if you have some layouts for maps in chapter 2 i can take it on. If you already have it all drawn up and stuff ill be happy to do it
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 17:19:35 UTC Post #206534
I'm a little timid about taking the position, but I guess I'll volunteer anyway. I've never tried making really huge cities before, but it can't be that hard... Right? Anyway, I have a ton of 1337 city textures I made, so... Yeah. Also, I like scripting quite a bit, and I would consider myself fairly good at it.

And unlike Tetsu0, I'd be willing to come up with the layout on my own. Pick me pick me!

By the way, how long is the chapter supposed to last?
Posted 17 years ago2006-12-16 18:08:16 UTC Post #206541
yeah, srry gets it.

the chapter should be about 10 mins.. (doesn't sound like much, but it is.)
Cos remember, ten minutes for you, who knows everything about the map you've made, will probably be 15-20 mins for someone playing it for the first time.

PM Muzz to get details about what the intro to your map should be like.

Welcome aboard.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-16 18:09:34 UTC Post #206542
Yay! :biggrin:
Posted 17 years ago2006-12-16 18:11:30 UTC Post #206544
Bah! :P
Good luck srry!!
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-16 18:50:54 UTC Post #206553
Welcome to the team, srry! :)
Good luck with the chap.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-12-16 20:14:16 UTC Post #206573
couldn't we give it to Ant?

but gratz srry
Posted 17 years ago2006-12-16 22:40:27 UTC Post #206599
I have a slight problem with this part right here:
Some brief dialogue is exchanged and Barney agrees to help.
Gordon isn't supposed to talk, and nobody knows what his voice sounds like. Methinks this should be a one way conversation, or perhaps we could just leave the parts where Gordon is supposed to talk silent, like they did in Opposing Force/Blue shift (can't remember which.)

In any case, I'm still going to need a script for the dialogue... Unless I'm expected to write that on my own (I hope I'm not).
Posted 17 years ago2006-12-16 22:47:01 UTC Post #206600
C'mon 4 more posts! (including this one)
Posted 17 years ago2006-12-16 22:55:08 UTC Post #206602
... What?
Posted 17 years ago2006-12-16 23:01:48 UTC Post #206603
Man, did someone bring out the paddles and shock this one back to life? :P
AJ AJGlorious Overlord
Posted 17 years ago2006-12-16 23:37:28 UTC Post #206606
oh, i get ya srry. like:

"what's your name, cadet?"

"..."

"Shephard, eh? Well, it seems you've been mysteriously bumped up to.. etc etc etc"
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-16 23:55:25 UTC Post #206607
Exactly! And do I have to write the script? :zonked:
Posted 17 years ago2006-12-17 01:20:10 UTC Post #206619
The mod....it's-it's-alive!
Posted 17 years ago2006-12-17 06:19:41 UTC Post #206641
OMFG!!
We're past 1337 posts! :D
Daubster DaubsterVault Dweller
Posted 17 years ago2006-12-17 06:45:25 UTC Post #206643
Where did all the custom weapons go?
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-12-17 13:36:44 UTC Post #206660
Thats peppers part.
Posted 17 years ago2006-12-18 21:42:30 UTC Post #206854
Okay, two more things.
Gordon and Barney should have to option to go guns-blazing or stealthily.
Having those two options sounds great, but that's going to pose quite a challenge if you have Barney with you. He'll open fire on any enemy that comes into his view, making it impossible to avoid the "guns blazing" route. I'm planning my map out so you'll have the option of sneaking behind enemies, but Barney would just start shooting at them.

So either Barney's AI gets recoded so that he'll only start shooting when the enemy detects him or the player (don't know if this is even possible), or I could just do without the sneaking, and have a more straightforward map.

And second, How is the chapter supposed to end? The description is pretty vague, and it goes straight from sneaking through the city, to chapter 3, which is supposedly just getting to the facility. I have no idea how to finish my chapter without anything to go on. Personally, I would have just combined the two, since chapter 3 sounds so small and insignificant.
Posted 17 years ago2006-12-18 22:41:38 UTC Post #206858
If you can't figure out how to map a secret way in.... :quizzical:
Posted 17 years ago2006-12-18 23:12:54 UTC Post #206864
I can, but Barney's natural tendency is to run out in the open and start shooting. His AI isn't very compatible with the stealthy approach.

I suppose I could just avoid the aspect of sneaking behind enemies altogether, and make areas where there aren't any grunts, but what fun is that? :(
Posted 17 years ago2006-12-18 23:27:42 UTC Post #206868
steath involves taking a root where you won't get shot at :P
Posted 17 years ago2006-12-18 23:42:40 UTC Post #206869
Oh dear, I forsee endless vents or grunts too convieniently facing the other way in this pursuit of "stealth."
Posted 17 years ago2006-12-19 15:37:57 UTC Post #206944
:o srry is in
Neat, that would make HL:HS better
Posted 17 years ago2006-12-20 01:26:23 UTC Post #207021
well... stealth is in the eye of the beholder... you can go through it killing everything so they didnt know wtf happened... or you can sneak by everyone unnoticed..

either way, they wont know you were/are there
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-20 04:08:20 UTC Post #207024
Uh... I guess you have a point, but stealth is usually seen as going undetected. Of course, it could also mean killing people silently, like in Splinter Cell, but that's not an option with the current Half-Life code (unless you use the crossbow, and don't have Barney with you.)

I'm just going to have optional detours at intervals in the map, where you can choose to sneak by in an alley/behind a wall/in a building/etc. or just gun your way through. I'll try to make sneaking the desirable option, and have the guns-blazing route be really hard, so you can't just rush through the map in 3 minutes.
Posted 17 years ago2006-12-20 13:57:16 UTC Post #207055
That'll be a hard balance to find, but im sure you can pull it off, and good luck.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2006-12-22 08:23:56 UTC Post #207194
Not to act like a jerk but ehm....

The mod is still alive!!!???!!?!?!?!?

Well, good luck then.
Posted 17 years ago2006-12-22 08:48:16 UTC Post #207196
I don't think you're listening to what srry is trying to say.
You can't make good sneaking withough enemies - and you can't make good sneaking with enemies if Barney is following you, it's not in his nature "not to kill people".
Therefore it will be quite hard to make a choice of going through the map stealth UNLESS you have a coder who can do some fun stuff with Barney's AI.
(I didn't understand the last thing you said srry, was it a solution to the problem?)
Anyway, if the stealth parth turns out like crap - but at least it works, I suggest you leave that idea, because bad stealth sucks.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2006-12-22 09:31:48 UTC Post #207197
I'd say, that Barney could be taken hostage by the Spec Ops and you'd have to rescue him all stealthy n' shizznit.
Daubster DaubsterVault Dweller
Posted 17 years ago2006-12-22 20:22:01 UTC Post #207243
the stealth problem is solved.

never ph34r.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-27 06:47:47 UTC Post #207659
I'm nowhere near finishing the chapter, but I thought I'd present this (slightly old) picture of Barney's apartment, so as not to let the thread go stale.

Enjoy it, but don't thrash me about the texture misalignments on the wall to the right!
Posted 17 years ago2006-12-27 06:55:44 UTC Post #207661
not only is barney an alcoholic, his wallpaper is misaligned!
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2006-12-27 07:00:07 UTC Post #207664
Meh, he probably put it on when he was drunk... :P
Posted 17 years ago2006-12-27 14:09:24 UTC Post #207698
cries out for custom beer can textures.

Otherwise, nice ^_^
Archie ArchieGoodbye Moonmen
Posted 17 years ago2006-12-27 17:35:39 UTC Post #207724
The beercans look somewhat huge... And his apartment is so empty! And why does he have his uniform on at home!?

...Sooo... This mod ain't dead? Or is it just twitching?
Posted 17 years ago2006-12-27 17:48:25 UTC Post #207726
The beer cans aren't huge, it's probably just the angle the screenshot was taken at, and stuff is generally hard to get in proportion in Half-Life anyway. The apartment isn't empty either, it's just that I couldn't get everything in one picture. And (rather obviously, I think) I'm not responsible for skinning, or any kind of modeling. I'm told that Hunter has plans to reskin Barney, but I don't know anything about that.

And for the last time, THE MOD IS NOT DEAD!
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