Custom textures done.. but.. Created 17 years ago2007-01-09 11:15:00 UTC by doc doc

Created 17 years ago2007-01-09 11:15:00 UTC by doc doc

Posted 17 years ago2007-01-09 11:15:00 UTC Post #209107
How do i include my custom textured monsters in my maps after saving them into a .mdl file?
Posted 17 years ago2007-01-09 19:08:40 UTC Post #209143
You would either have to use Spirit to override the default monster models or code them in. If you set up your own mod, you can either put them in a models folder or setup a custom PAK file.
Posted 17 years ago2007-01-14 10:03:18 UTC Post #209575
So in other words, i have to adjust the hammer settings: create a mod folder with the mod name in the half life folder, add a folder named 'models' in the mod folder, add the models here, and choose the mod folder in hammer's 'mod game folder' setting? :aggrieved:
Posted 17 years ago2007-01-14 12:02:28 UTC Post #209590
no.

Just put them in half-lifevalvemodels and include them with the .zip to download.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-14 19:02:41 UTC Post #209615
As The Hunter said. Files in the actual folders override those in the .pak or .gcf files. Though personally, I think a mod format fits better. At least it's selectable straight from Half-Life or Steam.

Oh, if you reskinned the existing monsters, then I'd certainly go for the mod format. Otherwise players will see their monsters reskinned in any other Half-Life map as well, which could annoy people.
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