TWHL Mix 2 map problem. :
I'm working on the cart ride portion of my map, and one of the points I'd like is where the cart runs under 'doorways' which keep water away from the cart. I have water brushes above and on either side of the 'doorways'.
Now, when I compile it, it's solid and non-transparent. So I change it to a func_water, and add some transparency.
That's when things go wrong. Now, when I compile it, the water is practically nonexistant. (FX amount is set to 130). I can still jump up above the doorways and hear the water sound, and go out of the dry area with the water sounds, but still no water. The only actual water (as such) is in the far corner, where there is a visible top and bottom face, where the water is opaque, step into it and it acts like normal water, but still.