major problem help Created 20 years ago2004-04-08 22:03:19 UTC by kevin mod kevin mod

Created 20 years ago2004-04-08 22:03:19 UTC by kevin mod kevin mod

Posted 20 years ago2004-04-08 22:03:19 UTC Post #21796
** Executing...
** Command: Change Directory
** Parameters: d:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:SIERRAHalf-Lifecstrikemapsde_pacman.map" "D:SIERRAHalf-Lifecstrikemapsde_pacman.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "D:SIERRAHalf-Lifecstrikemapsde_pacman"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe D:SIERRAHalf-Lifecstrikemapsde_pacman
Entering D:SIERRAHalf-Lifecstrikemapsde_pacman.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (16,-4112,-51)(4112,16,37)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (16,-4112,-51)(4112,16,37)
Error: Entity 0, Brush 0: outside world(+/-4096): (32,-4128,-47)(4128,32,33)
Error: Entity 0, Brush 0: outside world(+/-4096): (32,-4128,-47)(4128,32,33)

I think we get the drift :-) (ed: Andy)
Posted 20 years ago2004-04-08 22:09:09 UTC Post #21800
i have all my Entity in side i made the floor and walls and roof form 6 brushes just because i did not holow a big solid dose not mean i should get this error

note i do not have a big solid block with Entities inside it its 6 brushes that would be 16 units thick like holowing. i checed the nearest unit on all 6 brushe 4 walls a floor a roof.
Posted 20 years ago2004-04-08 22:14:47 UTC Post #21801
its really messed up i put 5 rooms around it with a viable solid texture like a generic and holoed all rooms around it same error i it happend be fore i had to delete every thing i aded one more Entity to a map that all ways worked and it said all Entity had out side world error and they went bad so with that error i cant run hlbsp so i cant play the map if it just compiled with the errors it would play just fine but it wont finehs compileing
Posted 20 years ago2004-04-08 22:46:35 UTC Post #21805
k heres my timp for u in stages...

1: select map then select delete
2: never use vertex manipulation or carve tool ever again :D

Alternate strategy's

1: select all faulty brush's individually using the select brush thingy and delete them all and remake solids

or

2: restart map :D
Posted 20 years ago2004-04-08 23:10:58 UTC Post #21808
ok i dont use the first 2 and i dont plan to fo ra while its a pacman map i honestly belive we can fix it if i show you the map
Posted 20 years ago2004-04-08 23:25:51 UTC Post #21809
i cant its pack man im not making all brushes over agin it was had and anying to make the walls for the maze pefect and even to the nearest unit i will get rid of the walls floor and roof and holow a room around it instead though look at it in the map vault
Posted 20 years ago2004-04-09 01:32:29 UTC Post #21814
kevin can this link help you? "brush outside world"
http://www.slackiller.com/tommy14/errors.htm#outside
Posted 20 years ago2004-04-09 01:49:03 UTC Post #21817
Hmmmm . . . I've had strange errors where the compiler reported that there were empty solid entities. The only way I fixed that was to select the entities in Check for Problems and delete them. Could that be a similar problem you're having? If you're positive that there are no entities outside of your map, perhaps you could locate them in a similar way. Try using Go To to find the entities if they do exist.

If none of that works, try copying and pasting the parts of your map that you want to keep in a new map. I had to do that before because of leaks.
Posted 20 years ago2004-04-09 18:10:35 UTC Post #21906
ok thaks
p.s. im 11
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