Lamp Created 20 years ago2004-04-09 18:29:56 UTC by ZeG ZeG

Created 20 years ago2004-04-09 18:29:56 UTC by ZeG ZeG

Posted 20 years ago2004-04-09 18:29:56 UTC Post #21910
How to make a flashing lamp??? :zonked: :zonked: :zonked:
Posted 20 years ago2004-04-09 18:44:16 UTC Post #21913
what u want 2 do is change the render fx. its in the entities properties. if ur usin texlights however, then first make the brush an entity. func_wall should do.
Posted 20 years ago2004-04-09 18:50:04 UTC Post #21914
can u explain more... ( i want it flashing... like a alarm light... very fast) :badass:
Posted 20 years ago2004-04-09 18:52:12 UTC Post #21915
i think setting the render fx to fast pulse might do it. if not try fast flicker, although i think thats for damaged lights. give it a shot
Posted 20 years ago2004-04-09 18:58:55 UTC Post #21917
can u explain like
1. make a light brush.
2. make a entity.
In light entity: target................ :confused:
Posted 20 years ago2004-04-09 19:09:19 UTC Post #21918
go to render fx in the light entities properties! how hard is it!?
Posted 20 years ago2004-04-09 19:13:57 UTC Post #21919
IT IS NO RENDER FX IN THE LIGHT ENTITY!!! :x
Posted 20 years ago2004-04-09 19:25:37 UTC Post #21920
THEN USE YOUR INITIATIVE! ITS THE APPEARENCE SETTINGS! DID YOU ACTUALLY TRY AND FIGURE IT OUT OR JUST COME RUNNING HERE!? AND I SAID GO ON IRC!
Posted 20 years ago2004-04-09 19:33:53 UTC Post #21921
thx... ;) but plz... LEARN ENGLISH!!! :lol:
Posted 20 years ago2004-04-09 19:37:03 UTC Post #21922
If i make a cable... can i fix so if i destroy it, then a lamp destroys?
if it works... how... ;)
Posted 20 years ago2004-04-09 20:39:01 UTC Post #21926
To make a light flicker, you need a light entity. In the light's properties, go down to Appearance, and choose the light style that you want. You said that you wanted the light style to be like a fast flicker, like an alarm, but I've found that the slow, strong strobe looks better IMO for alarm lights, especially if they're red.

The tutorial "In the Beginning Part 4" covers lighting. Another example of different lighting effects would be my Disco Party level. Lol! Well, I'm serious. There are many kinds of lights throughout the level, and I've included the .rmf as well. :D
Posted 20 years ago2004-04-10 00:40:54 UTC Post #21934
First create a brush that looks like a cable. Then turn it into a func_breakable. In the 'Target on Break' field, put the name of the lamp. If all goes well, when you destroy the cable, you should effectivelly 'sever the power' to the light!
AJ AJGlorious Overlord
Posted 20 years ago2004-04-12 07:51:03 UTC Post #22218
Ministeve, I already apologised! Unless you ignored me from irc.
m0p m0pIllogical.
Posted 20 years ago2004-04-12 13:47:25 UTC Post #22268
but plz... LEARN ENGLISH!!!
Hes scottish, he knows enough, lolz.
Va f?r ni f?r engelska-undervisning d?r du bor egentligen? ;)
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