NS2 - New Concept Art Created 16 years ago2007-05-06 19:39:20 UTC by Archie Archie

Created 16 years ago2007-05-06 19:39:20 UTC by Archie Archie

Posted 16 years ago2007-05-06 19:39:20 UTC Post #221192
Posted 16 years ago2007-05-06 19:49:37 UTC Post #221193
Thanks man, I love digital painting.
Posted 16 years ago2007-05-06 20:07:04 UTC Post #221194
I love painting
Posted 16 years ago2007-05-11 08:30:03 UTC Post #221646
...spot the Feng Zhu fans :)
Posted 16 years ago2007-05-11 08:51:30 UTC Post #221647
friggin Zbrush. Its used for concept art now, which I find retarded.
Rimrook RimrookSince 2003
Posted 16 years ago2007-05-11 09:22:27 UTC Post #221651
Nice art, but NS 1 & 2 don't interest me in the least.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-05-11 09:26:46 UTC Post #221652
Gotten too commercial for ya, huh?
Posted 16 years ago2007-05-11 09:34:16 UTC Post #221654
the only thing remotely interesting about NS2 is the randomly generated 'slime' that covers the level depending on who controls it. i saw a vid ages ago.

i never got into NS. is NS2 not free? jeez mod devs can be whores
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-05-11 13:48:14 UTC Post #221676
So anyone gonna enter the mapping contest thing where they pay you to make a map they like and put it in the commercial game.
Habboi HabboiSticky White Love Glue
Posted 16 years ago2007-05-11 14:00:20 UTC Post #221677
Don't be hatin' Natural Selection, it's fun. And those pics are pretty.
Posted 16 years ago2007-05-11 17:18:27 UTC Post #221683
They really look nice, even though I can't say I love that theme. NS, Unreal II, Doom3, Quake IV... I like these type of settings more in films (Alien series, for example) than in videogames, in which I think it's time for more innovation.
Another comment, would be the role of concept art. I'm certainly not against it, since it usually helps the mapper visualize the areas he's told to map (in the case of the one who thinks up the area and the one who makes the actual map being different people. Otherwise going into so much detail is only good for the extras, not essential to the level design.)

To give you an example of what I want to say. Concept art is sometimes used to trick people into thinking the final product will look like this or that. As a level designer, I don't find it entirely ethical. Real screenshots should be enough. Otherwise, you might even dissapoint people! Look at these "Tomb Raider Anniversary" pics. The first one showed up much earlier, and I really liked it:

Concept art

However, the actual in-game area looks nowhere as good, evocative in light/color or in nature detail:
Real thing
Posted 16 years ago2007-05-11 17:35:48 UTC Post #221686
"Concept art" = 403 ("Forbidden..")
Posted 16 years ago2007-05-11 17:48:40 UTC Post #221688
Well I imagine concept art has a bigger role when different people are making the models, textures and mapping the level. If you only describe it briefly all the people may have a different vision of what it will look, concept art helps them keep a consistent style.
Posted 16 years ago2007-05-11 17:57:17 UTC Post #221689
Badass concept art right thar.
PS: Penguin, NS2 will be an independent, retail game. That has been confirmed for quite some time.
Posted 16 years ago2007-05-30 20:10:27 UTC Post #223878
Posted 16 years ago2007-05-30 20:53:39 UTC Post #223880
I'm going to track down that concept artist and make love to him.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-05-31 03:13:50 UTC Post #223906
Good looking concept art!

Rim, there also using max for concept art, mainly setting up the scene. And it seems quite natural to use Zbrush 3.0, i mean it has a lot of potential compared to earlier versions.
Posted 16 years ago2007-06-01 18:41:39 UTC Post #224084
matte painting concepts is extreme i think. I usually draw things out in minutes then approve the conept, then get it colored.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-01 20:52:52 UTC Post #224111
How much does one of those tablets cost? those digital painting thingys

Btw i was a huge HUGE NS fan until they killed the skulks with the updates... back in 04

NS2 is definitely something im looking foward to. And that slime is amazing i have the video still on my pc i watch it every now and then heh.
Any known release date?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-06-01 21:02:59 UTC Post #224113
A tablet price can run anywhere between $15 to $3500 so shop around.

I got mine for $15.

The best known brand is Wacom, they own the industry standard title.
Rimrook RimrookSince 2003
Posted 16 years ago2007-06-01 21:19:10 UTC Post #224116
Sucks that it's going commercial, as it's fucking awesome.
Luke LukeLuke
Posted 16 years ago2007-06-01 21:25:14 UTC Post #224119
How the hell did you get it for $15? And where. i'm interested
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-06-02 10:27:07 UTC Post #224178
I got my Wacom for ?200 I believe and that's A5 size...It's useful though and great for concepts.
Habboi HabboiSticky White Love Glue
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