Map Needs tf2.wad but it doesn't use Created 16 years ago2007-07-02 21:42:59 UTC by StoneFrog StoneFrog

Created 16 years ago2007-07-02 21:42:59 UTC by StoneFrog StoneFrog

Posted 16 years ago2007-07-02 21:42:59 UTC Post #227220
I've been working on this map for a while. Recently I also started work on a TFC map, so I made a separate configuration for that game in Hammer, and added tfc.wad and tfc2.wad - the textures for that game.

However, tfc2.wad has a texture file with the SAME NAME as a texture file in one of Half-Life's files - a texture I am using in my HL map. When I run it, it says "Cannot find tfc2.wad" or something like that. I learned you can fix this by copying said file into my half-lifevalve directory. I did so, and it fixed the problem.

I changed the texture file with the same name to a different texture file that does NOT have the same name as a tfc2.wad file, yet HL will STILL pop up with said error if I do not have the .wad file in the directory.

Why is this? I don't want to have to need this file for my map to run, as then people without TFC will be unable to play it unless they get ahold of the file.
Posted 16 years ago2007-07-02 21:48:47 UTC Post #227221
No matter whether you're using the textures in it or not, if it's loaded into Hammer when you compile, it's going to ask the map for it when it runs. The easiest solution to this is just to -wadinclude that WAD, and since no textures have been used from it, none will be included.
Posted 16 years ago2007-07-02 21:50:12 UTC Post #227223
Sorry, I'm still moderately new to mapping. By -wadinclude, do you mean adding that onto the command line of something? Do explain.
Posted 16 years ago2007-07-02 21:51:41 UTC Post #227224
http://www.twhl.co.za/tutorial.php?id=29

Edit: Does anyone here know why those stupid ">" symbols pop up underneath TWHL links?
Posted 16 years ago2007-07-03 05:48:41 UTC Post #227238
Buggy TWHL code, srry.

I hope TWHL3 doesn't take much longer, i mean, its under development for, what, 2/3 years? Thats kinda rediculous

StoneFrog, be sure to run your map under TFC, not Half-Life (valve). If the tfc wads are in the tfc mod folder, it should work.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-07-03 08:44:55 UTC Post #227242
not really muzz, only about 6 months, design-wise.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-07-03 09:51:52 UTC Post #227243
StoneFrog. When your working on your HL map you'll have to go into the textures tab and remove the tfc and tfc2 wads. Then quit and restart Hammer and compile the map.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-07-03 17:22:00 UTC Post #227276
Thanks for all the suggestions everybody - srry's solved the problem though.
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