Custom Sky Box_half-life1 Created 16 years ago2007-07-04 23:00:50 UTC by aaron_da_killa aaron_da_killa

Created 16 years ago2007-07-04 23:00:50 UTC by aaron_da_killa aaron_da_killa

Posted 16 years ago2007-07-04 23:00:50 UTC Post #227393
Well first of, I know that the sky box's need to be in two formats, bmp and tga. I also know that you have to have lt,bk,rt and so on at the end.

But when I try to play a map with my custom sky box I get the following message " LoadTGA : Only type 2 and 10 tagra RGB images supported". I really need some help, I dont think I am converting the TGA images probley. I load up the BMP's in wally and export them as a TGA. Does anyone know of any programs that are useful or nessesary for custom sky box creation or has anyone made a custom sky box that could walk me through how they did it?

Thanks
Posted 16 years ago2007-07-04 23:01:53 UTC Post #227394
They have to be a certain resolution and some other junk like that.
Rimrook knows all about that so send him a pm.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-07-04 23:02:40 UTC Post #227395
Posted 16 years ago2007-07-04 23:04:13 UTC Post #227396
They have to be 256x256 each and have 256 colors, I believe. You don't need any BMPs though.
Posted 16 years ago2007-07-04 23:08:31 UTC Post #227398
Well i belive the bmp's are there for if you use software mode for non steam half-life.
Posted 16 years ago2007-07-05 04:22:00 UTC Post #227414
I don't see why that would be... I thought they were just so you could view them in a normal image viewer that may not support the viewing of TGAs.
Posted 16 years ago2007-07-05 04:27:06 UTC Post #227415
24-bit compressed TGA is the type of TGA file you need.
Posted 16 years ago2007-07-05 06:29:16 UTC Post #227419
If software mode were using bmps, then i couldnt run some of the original cs maps because all of the bmps arent there :D
Skals SkalsLevel Designer
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