trigger_changelevel GLITCH Created 16 years ago2007-09-30 08:18:00 UTC by inyong42 inyong42

Created 16 years ago2007-09-30 08:18:00 UTC by inyong42 inyong42

Posted 16 years ago2007-09-30 08:18:00 UTC Post #235303
User posted image
can anyone help with this??
Posted 16 years ago2007-09-30 18:03:55 UTC Post #235346
This is nowhere near enough information.

What have you done so far?
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-10-01 05:25:43 UTC Post #235362
when i placed trigger_changelevel it has a bug.
All I did is copy-pasting the level with the same coordinates
and i modified it.

info_landmark : identical to each other.
trigger_changelevel : bugged up
All values are in the lowercase
except the change map name... it's capitalized (some)
and then it appears to be far away from the map and I tried to save, it doesn't save at all.

Since I used WC 2.0 then I also used Hammer 3.4... Nothing happens so far.

I hope it helps.
Posted 16 years ago2007-10-01 09:44:03 UTC Post #235373
Hmmm... Try just making a quick example map in hammer 3.4 only. Just a corridor with a change level set up.

Otherwise I'm not sure.

Quick note: Trigger_Changelevel entities can screw up if it touches a solid such as a wall. Make it 16 units away from any solid brushes.

Also, this isn't a multiplayer map is it? :lol:

Oh and finally, take a look at this example. This is how I set my entities up in a changelevel situation.
User posted image
You may have something similar already but thats just a referance. :)
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-10-01 11:36:33 UTC Post #235378
Let me add that the distance between the center of the Landmark and the center of the trigger (yellow line) must be the same in both maps!
User posted image
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-10-02 08:37:29 UTC Post #235452
^ you mean the X of the entity itself and also the info_landmark?
Posted 16 years ago2007-10-02 08:48:31 UTC Post #235453
Yup, every entity, brush and point, and solid world brushes have X's in them when they're selected. The mark the point of the center of the object.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-10-02 16:27:02 UTC Post #235493
ive had landmarks be in different coordinates, different distance from the changelevel, etc. pretty much i did the opposite of what was suggested above :P But the only thing that has messed me up, was compiling/running one map, and then do the same to the other, dont do that, compile (dont run) both maps then try it with the console.
in my opinion changelevels are illogical at times, but not all that hard to set up
But also do what muzzleflash and urbanebula are saying, itll prevent you from having random screwups.
Posted 16 years ago2007-10-03 06:44:22 UTC Post #235518
i just compile both maps. why the bug still occurs? even the TEST hallway
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