The orange box again. Created 16 years ago2007-10-05 07:09:25 UTC by Kasperg Kasperg

Created 16 years ago2007-10-05 07:09:25 UTC by Kasperg Kasperg

Posted 16 years ago2007-10-21 14:19:53 UTC Post #236776
I think Luke has a point. (Some) hardcore TFC fans didn't like TF2 because they changed a lot. I never played TF or TFC much, so I guess I'm viewing TF2 as any other multiplayer FPS - and in that aspect, it's awesome.
Posted 16 years ago2007-10-21 15:06:51 UTC Post #236778
It's the same reason why the CS 1.6 people don't like source.
They're just farr to used to the original gameplay.
Personally, i never liked TF too much, and TF2 isnt all that great, but it's a hellova lot of fun to play.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-21 15:57:27 UTC Post #236779
Never played TF, but I've played TFC (a LOT), FF and TF2 and I've loved them all.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-10-21 16:07:55 UTC Post #236781
TFC got me started on online computer gaming. That was, and still is, a great game. I think TF2 reflects how good online gaming can be.
Luke LukeLuke
Posted 16 years ago2007-10-21 18:14:24 UTC Post #236786
Tetsu0, the original Counter-Strike has pretty much flawless gameplay. The only problems are the graphics and pre-pubrescent twats that can't deal with being out of the game for 3 minutes. They should go play Halo co-op.
Posted 16 years ago2007-10-21 18:18:39 UTC Post #236787
That's Counter-Strike's BIGGEST downfall (all versions of the game). Everyone is really immature and acts 5 yrs old, or they really ARE 5 yrs old (I actually seen some who are).

Even TFC had some like that, but not as much, and DOD had very few too...
Posted 16 years ago2007-10-21 22:26:15 UTC Post #236793
Yeah. And again, CS is simple. Buy a gun, shoot people.

If you're really good, you can like.. plant or defuse a bomb.

I loved CS 1.6 and i love Source even more.

But TFC's gameplay is much more intricate than CS. You actually need to work as a team kinda.

idk there's more to it than that, but probably explains why theres less whiny nubs on TFC than CS
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-21 22:31:09 UTC Post #236794
Wait wait wait, you have to work as a team in team fortress? Wow, really?
Luke LukeLuke
Posted 16 years ago2007-10-21 22:39:08 UTC Post #236795
You're supposed to work as a team in CS too, but everyone can do everything. TFC and TF2 is class-based teamplay, making one person's abilities useful combined with others...

CS is Pray and Spray nubs
Posted 16 years ago2007-10-22 00:09:02 UTC Post #236797
exactly my point. the people dont take the time to learn why TFC is so great because they expect to jump in and just start killing.

while that's a main role in the game, its not everything.
that's basically what i'm tryin to say
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-22 00:28:40 UTC Post #236798
The classes in TFC are horribly unbalanced, and the entire combat system revolves around grenade spam. There is NO team effort in TFC anymore, its all medics conc jumping to the flag and bullshit like that.
Posted 16 years ago2007-10-22 02:50:26 UTC Post #236801
I agree, World Crafter.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-22 03:36:32 UTC Post #236802
saw: fail. its "Spray'n'Pray", not "Pray and Spray"
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-24 18:48:04 UTC Post #236950
Yeah, Ep 2s ending completely caught me off guard, and then...Well, I was shocked.

And Gmans appearances in Ep 2 were cool as well.

Portal was amazingly fun. The twist at the end of the testing was really something. I thought the ending was a little predictable.

TF2 is fucking awesome. I can't get enough of it.
38_98 38_98Lord
Posted 16 years ago2007-10-24 19:16:23 UTC Post #236954
The G-Man was presented in Episode Two far better than in Half-Life 2, in my opinion. He felt much more sinister in the episode, and I think his cut-scene after you save Alyx was far better choreographed. When he appeared on the screen at White Forest after the transmission, I nearly crapped my pants. :D

/me wants moar
Posted 16 years ago2007-10-24 19:42:49 UTC Post #236956
why would it be penguin? you pray THEN you spray, duh... if you sprayed first, you'd have no time to pray!
Posted 16 years ago2007-10-24 19:49:38 UTC Post #236957
you start spraying, then pray that you hit something. it's not my rule, thats the real term for it.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-24 19:51:27 UTC Post #236958
He's right you know!
Posted 16 years ago2007-10-24 20:47:13 UTC Post #236959
Point is, the game is awesome, but the online community is a mob of spoiled autistic attention whores with no patience.
Posted 16 years ago2007-10-24 21:08:51 UTC Post #236960
I don't know about that, Dave. I mean, TF2 takes a lot more patience than most of Valve's online games.

Edit: Oh you were talking about CS. Never mind.
Posted 16 years ago2007-10-24 21:15:13 UTC Post #236961
But still, no matter what, TF2/TFC probably has the most mature acting fan-base, all those other games are filled with 7 year-old flame spamming... "n00b f4g0ts"
Posted 16 years ago2007-10-24 21:15:24 UTC Post #236962
Played through the first two levels of Episode Two last night, i'm damn impressed with the numerous additions and tweaks to both the Source engine and the Half-Life 2 world rules, it feels very fresh.

Had a quick run around some TF2 maps, look nice but they feel a little constricted and bare. I'll reserve full judgement until I've had a decent play online though, of course. I also jumped into Portal for a 'quick, half-hour play' and ended up going through the whole thing. It's fun, despite the hideous maps, but a little over-rated I think. The Turrets, final battle and end song are comedy gold, though.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-24 22:06:43 UTC Post #236965
the maps aren't that hideous, and its testing chambers, geeze...
Posted 16 years ago2007-10-24 22:14:25 UTC Post #236966
Play with the dev comentary on. It explains quite a bit about how crucial each element of the theme is.
Posted 16 years ago2007-10-24 22:29:14 UTC Post #236967
I can understand all that, but you guys do realise that it wasn't the main Valve guys who designed the levels? It was the people from Narbacular Drop and as such they're pretty new to Source mapping. It shows in the lighting and repetitive textures (I won't comment on the architecture, due to the portal limitations).

BUT, it's not important to the gameplay and I never made a bid deal out of it. Just in comparisson to Episode Two, it's not as impressive or professional. You can have good looking maps that suit the theme, just so you know.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-24 22:45:07 UTC Post #236968
It's very important to gameplay, actually. That's the point. Until you leave the chambers and escape into the guts of the facility, the chambers are designed as simple as possible. That means repeating textures so a player can know instantly whether or not a Portal can be placed, for example while in an infinite loop. That also helps set a clear contrast once the player leaves the chambers, there is stuff lying around, dirt and grime, interesting lights and textures and details. It is just meant to reinforce the players feeling that he is really not supposed to be back there, that he is really escaping even though we all know he has no actual freedom and is being led around by a carrot on a stick.
Posted 16 years ago2007-10-24 22:55:29 UTC Post #236969
During the 'behind the scenes' sections, you still get the feeling it was all constructed for the Portal device, though. But really, those scenes, and the GLaDOS chamber were the best looking parts of the game because they had much more variation (the grimey parts still had some ugly lighting, though).

A few texture variations, and improved lighting WOULD NOT break the gameplay, and frankly, to say otherwise is silly.

But as i've stated twice now, it's less than perfect visuals don't ruin the gameplay or the fun, it's just the difference between a great game, and an amazing game, and it is a great little game.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-24 23:38:05 UTC Post #236970
Yes it is. Speaking of Portal, where the fuck are all the custom maps guys??? COME ON!! I can has fix?
Posted 16 years ago2007-10-25 09:03:50 UTC Post #236990
I dont want to mess with it until the official SDK comes out.
Until then, i'll just be thinking of cool stuff to do
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-25 11:28:16 UTC Post #236993
Some good maps here. That site also has tutorials on how to map for portal and whatnot. I've set portal mapping up but haven't really felt inspired. So far I've just made boxes for flying around in.

Also, Strider is wrong.
Posted 16 years ago2007-10-25 12:02:51 UTC Post #236994
We established that. But I didn't say it, because I don't want him to hate me, because he's one of the compo judges. Correct?

I also am waiting for the Official SDK files, as well as the new engine integration into HL2 and HL2DM. I REALLY want the new particle system for my compo map, so I'm SOOOO re-making it in the updated engine.

Particles. DO WANT.
Posted 16 years ago2007-10-25 13:21:14 UTC Post #237000
Anyone got up to the Monster Truck Racing bit?....... oh, hang on... rolls eyes - :roll:
...What the hell are you talking about? Monster Truck Racing?
Sorry... my lame attempt at 'humour.' :) Although the actual race against dog was quite funny!

^^ BTW..... errrr... spoiler
Posted 16 years ago2007-10-26 22:28:02 UTC Post #237069
Also, Strider is wrong.
We established that.
Oh please, I feel like the only one who's looking at it level-headedly. ;>

I never once said I hate the game, because I don't. I just think that visually, more could be done.
But I didn't say it, because I don't want him to hate me, because he's one of the compo judges. Correct?
No need to worry about that, i'll be looking at each of the maps with no regard as to who made them until after i've decided who I think should win.
I dont want to mess with it until the official SDK comes out.
I also am waiting for the Official SDK files
Likewise.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-26 22:30:25 UTC Post #237071
Ditto to the waiting for the update.
Posted 16 years ago2007-10-27 11:39:36 UTC Post #237104
Damn...just finished portal. They were on drugs when they made this game. IT'S FUCKING AWESOME!!!
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2007-10-27 12:53:58 UTC Post #237106
"finished"?

Go for every advanced chamber.

Also, we need a thread for time, fewest steps and fewest portals to keep this interesting. If you have no reason to get better at it, Portal is over in a couple hours which would be quite a shame.

Also, maps plskthnxs.
Posted 16 years ago2007-10-27 13:35:16 UTC Post #237108
I think it's a shame that there are few physical objects in TF2, the enviroment are very static. Does anyone agree?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-10-27 15:15:20 UTC Post #237114
The advance chambers are pretty easy, yeah.
The challenges... are not. Seriously. I haven't managed to get a gold medal on ANY of the challenges.
Posted 16 years ago2007-10-27 15:50:25 UTC Post #237116
I tried time limit on the first challange over and over again.
I just can't get less than 41 seconds, and the time to beat is 40 :<
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-10-27 16:09:01 UTC Post #237118
i managed to beat the 9 second one with relative ease, but that's about it
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-27 16:12:45 UTC Post #237121
i beat alot of them... i think the easiest are the limited portal ones, because you can move around as much as u want, and u have all the time u need, just need more thinking...
Posted 16 years ago2007-10-27 16:18:58 UTC Post #237122
yeah. but i still cant gold those
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-28 23:40:18 UTC Post #237207
I got a silver for "least portals" on the first 2 challenges and that's about it, I know HOW I can get a gold on the first challenge but I haven't actually managed to pull it off yet =[ Overall, Portal is awesome though, EP2 as well.

The Source engine is still looking sexy as hell despite it's age (yes I know they've changed a fair bit since HL2 was released, but it's still the same engine), and the forest areas looked beautiful, despite the some of the obvious lazy mapping (sprites for tree foliage, 2D skyboxes in a few places, etcetera, but then again I assume alot of that is down to performance tuning as opposed to laziness).

I've yet to play TF2, but Portal and EP2 are superb.
m0p m0pIllogical.
Posted 16 years ago2007-10-29 00:07:53 UTC Post #237208
i've got gold on a few of the 'least portals' challanges, chamber 13 in 3 portals, chamber 14 in 2 portals, and chamber 16 in 2 portals
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-29 11:04:01 UTC Post #237230
Rofl!

Owned
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-10-29 12:44:51 UTC Post #237237
hah.

beat this.
Rimrook RimrookSince 2003
Posted 16 years ago2007-10-29 13:02:45 UTC Post #237240
There was a thread about the flash game not too long ago. D:
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-10-29 20:00:18 UTC Post #237294
I can do challenge 13 with 5 portals, I just can't pull the first cube from the ledge without using a portal no matter how much I try :x Same deal with the second cube, I just can't figure out howto get onto the platform without a portal, it just doesn't seem do'able :/
m0p m0pIllogical.
Posted 16 years ago2007-10-29 20:01:27 UTC Post #237295
oh i beat that with 3 or whatever it was
Posted 16 years ago2007-10-29 20:16:44 UTC Post #237297
you only need one cube to beat chamber 13. That's your clue! :)
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