Well hidden leak, curse you. Created 17 years ago2007-11-14 23:27:40 UTC by St!cK3r St!cK3r

Created 17 years ago2007-11-14 23:27:40 UTC by St!cK3r St!cK3r

Posted 17 years ago2007-11-14 23:27:40 UTC Post #238511
Well I'm almost done my map, still testing to see if stuff works and JESUS A LEAK. I've using lin and pts, thourghly (mind my spelling) checked the area and still can't find it. I've boxed out (gordon tool?) the entire area and I'm still not getting it. This is really frustrating me because I can usually find leaks rather easy.

Any help would be appriciated, I uploaded the map in the vault, heres the link:
http://twhl.co.za/mapvault_map.php?id=4877

Thansk in advanced!
Posted 17 years ago2007-11-14 23:37:11 UTC Post #238512
hahaha

I am the master of finding leaks. I can find ALL leaks. I'll help you ;)
Posted 17 years ago2007-11-14 23:38:20 UTC Post #238513
omg, lol I found it and it was literaly right in front of me :| . I left the biggest hole in between the wall and floor. haha, thanks anyway for the help I should be good now
Posted 17 years ago2007-11-15 01:05:08 UTC Post #238519
Ok, this is weird. I fixed that leak problem but I'm getting an error of ANOTHER leak. Well, after following the .lin file, the line didn't lead me to anywhere that might contain a leak, just to a general area of the room in mid air. So I tried sealing off that part, as well as the entire line with the gordon tool thing and the compile works fine. So I make it larger, and larger, and eventually I have my entire map in the gordon tool, and the map compiles FINE. WTH? I've checked most of my knoocks and cranies, and there all sealed off, double checked my sky box, everything seems fine but I keep getting the problem. Anyone know what might be causing this? I really would like not having to uplaod my map again. :P

Thanks in advanced.
Posted 17 years ago2007-11-15 02:17:43 UTC Post #238520
got any func_walls that collide with the void?
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-11-15 06:49:20 UTC Post #238527
Box the entire map, remove the lights from inside the map (or use very very dimmed lights). And put really bright lights outside the map, in the gigantic box. Then you'll spot the leak in no time!
Posted 17 years ago2007-11-15 10:59:00 UTC Post #238540
the eye-killing purple lights work wonders.
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-11-15 20:28:06 UTC Post #238574
Ohhh, I'll try that, and my func_walls don't collide with the void, but they do touch the skybox I set around the map, would that matter?
Posted 17 years ago2007-11-15 20:53:14 UTC Post #238579
Maybe you have a point based entity outside the map. It creates a useless point file if there is one.
Posted 17 years ago2007-11-15 21:22:08 UTC Post #238582
Nope, the pink light didnt work, im not getting anything, and I'm almost certain there is no hole in my map. Does anyone know what could case this because my map is sealed, and even the gordon tool doesn't pick up anything (even when around my entire map).

EDIT: Nevermind, I'm leak challenged. Maps working fine =)
Posted 17 years ago2007-11-15 23:17:48 UTC Post #238583
Ummm... brush based entities can be outside the map.

Also, it's called the CORDON tool, for cordoning off sections, not the Gordon tool. Lulz.
Posted 17 years ago2007-11-16 00:06:47 UTC Post #238584
and even the gordon tool
We call "The Gordan tool" an info_player entity around here.
Posted 17 years ago2007-11-16 00:19:05 UTC Post #238586
:D ingenious
Tetsu0 Tetsu0Positive Chaos
Posted 17 years ago2007-11-20 17:44:48 UTC Post #238894
Your leak is being caused in a paralell universe - call the Klingons - they're usually to blame!
Posted 17 years ago2007-11-21 02:17:26 UTC Post #238924
Upload it in the map vault. I will find it for you ;)
Posted 17 years ago2007-11-21 20:34:45 UTC Post #238970
You can attempt to do the block trick. Basically cover a fair amount of your map with a giant solid brush. Then JUST run CSG and BSP. If it still notifies you of the leak, move the brush somewhere else until it says otherwise.

Once the compiler says there is no leak, make that brush smaller, and repeat the method above - move it around the general area it was in before. Keep making the brush smaller and searching the area until you narrow down the location of the leak.

If you just have one leak, it's easier. This method, for me, has always only been able to find one leak at a time - so if you have several leaks, it may take a while.
Posted 16 years ago2007-11-22 00:02:26 UTC Post #238976
That sounds very long winded and pointless.
monster_urby monster_urbyGoldsourcerer
You must be logged in to post a response.