My monster never repeatable Created 16 years ago2007-12-04 23:00:36 UTC by Dra Dra

Created 16 years ago2007-12-04 23:00:36 UTC by Dra Dra

Posted 16 years ago2007-12-04 23:00:36 UTC Post #239911
my monster wont repeatable I have put repeat ms to 1 and I tick repeatable button but it wont repeatable...
Posted 16 years ago2007-12-04 23:27:51 UTC Post #239914
Oh My God. :zomg:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-12-04 23:32:23 UTC Post #239915
Hah.

Are you trying to repeat a scripted sequence, or a monster_maker or what? MUCH more info is needed. What's the situation?
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-12-04 23:47:00 UTC Post #239919
I r not understanding words speak yur mouth.
Posted 16 years ago2007-12-05 10:44:25 UTC Post #239944
Use the Kane Tools.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-12-05 12:55:48 UTC Post #239947
Don't set it to 1, set it to -1

You all suck balls
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-05 14:17:57 UTC Post #239950
I knew the answer, but in this particular case the word repeatable was used incorrectly far too many times for me to care.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-12-06 05:56:13 UTC Post #240020
it is scripted_sequence

I have put it to -1 but it still won't work
Posted 16 years ago2007-12-06 06:35:51 UTC Post #240022
Tell us what happens.

Scripted_sequences can be a bit of a pain in old HL1 sometimes.
Maybe the npc is interrupted?
Check the flag "no interruptions"
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-06 08:22:35 UTC Post #240025
My scripted_sequence

Name:
Target:
Delay before trigger: 0
Killtarget:
Pitch Yaw Roll [Y Z X]: 0 270 0
Target Monster: l
Action Animation: flashlight
Idle Animation:
Search Radius: 512
Repeat Rate ms: -1
Move to Position: Walk

Flag

Repeatable
No Interruptions

Tell me which need to change
Posted 16 years ago2007-12-06 17:46:40 UTC Post #240066
The action animation is only played when called on to do so, IE: a multi manager triggering the script.

To get your flashlight animation to repeat, you need to have a looping multi manager to trigger it every second or so.

for example, lets say your multi manager is called script_mm, and your script is called script1

multi_manager (script_mm) flags: multithreaded
key: script1
value: 1

key script_mm
value: 1.5

there is your looping multimanager, every time it triggers the script, the entity will perform the flashlight animation, effectivley repeating it.

note that i came up the times in the example mm above off the top of my head, experiment with the timing to see which makes the animation look best.

Hope it helps.
Posted 16 years ago2007-12-07 00:00:31 UTC Post #240103
did you mean use SmartEdit?? I need examble map -.- or examble Image
Posted 16 years ago2007-12-07 00:14:55 UTC Post #240105
Turn smartedit off for the multi_manager

http://www.twhl.co.za/tutorial.php?id=37
this might help a bit

For the scripted, use smartedit.

http://www.twhl.co.za/tutorial.php?id=53
this will be usefull too

Ill see what i can do about making a map to demonstrate this.
Posted 16 years ago2007-12-07 12:04:51 UTC Post #240129
thx u all for help me repeat the monster :^^: :^^: :^_^:
Posted 16 years ago2007-12-07 17:57:57 UTC Post #240144
:rly:
monster_urby monster_urbyGoldsourcerer
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