Trigger only Created 16 years ago2008-02-03 20:53:06 UTC by Tosse Tosse

Created 16 years ago2008-02-03 20:53:06 UTC by Tosse Tosse

Posted 16 years ago2008-02-03 20:53:06 UTC Post #244939
Hey guys!

I am making a BrainBread map, if you don't know what it is, it's a multiplayer mod for HL1.

The problem:
I have some func_breakables that are being trigger by a multi_manager. The "only_trigger" box is checked. The health is on the deafault "0". But when the multi_manager triggers the breakables, they don't break. and if I shoot them, before or after the triggering, they break.

I've searched the forum but I couldn't come up with anything, so I stopped searching.

Does anybody have a clue about what could be the problem?

The fact that it's multiplayer shouldn't have an effect, to my knowledge.

Thanks guys!
Posted 16 years ago2008-02-03 21:57:39 UTC Post #244942
uhh.. does 0 just make it invincible even with triggers? try putting it to something higher just to see.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-02-03 22:01:54 UTC Post #244943
I already did, before I set it to 0... I had "1". And after that I had "-1" and then "0". Im gonna try making something else trigger them. I have 5 events tied to the multi_manager. If I try and let one of the other events trigger it, it will trigger in the same moment, and there is a small chance that it succeeds.

EDIT: the same thing happens with another func_breakable a bit later in the map. Same setup exept there isn't a multi_manager that is triggering it.
Posted 16 years ago2008-02-04 00:34:51 UTC Post #244945
If you can't get it to work you could just use a gib shooter, func_walls, and env_render. Render the func_wall "breakable stuff" invisible when triggered, and have the gib shooter spew the appropriate material?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-02-04 02:40:53 UTC Post #244952
Well, that's not a bad idea. Im gonna give that a try right away!

EDIT: Just like clockwork! Map is now officially done! :)

Multimanager + env_explotion + func_wall_toggle + env_shooter.
Posted 16 years ago2008-02-04 14:01:23 UTC Post #244962
Oh wow, Tosse's back to mapping! :gak:
Daubster DaubsterVault Dweller
Posted 16 years ago2008-02-04 14:26:35 UTC Post #244966
Yeah, it's been a long time! :o But yeah, Im back ;)

But I doubt that you'll see my work if you don't play BrainBread :P
Posted 16 years ago2008-02-04 15:28:17 UTC Post #244967
cough OIFH cough

:^_^:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-04 17:20:36 UTC Post #244973
Haha yes, that's true! :P But my part is mostly music and stuff like that. We didn't plan that much mapping for me! :)
Posted 16 years ago2008-02-04 17:42:21 UTC Post #244975
Yesss...plan... :rly:
monster_urby monster_urbyGoldsourcerer
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