Very right aaron, let me add one thing:
goldwave 5.20 free downloadAnother frequently, and recently, asked question.
why does my trigger_changelevel not work?
First, read the tutorial, understand it, obey it.
http://www.twhl.co.za/tutorial.php?id=62 Also check out the info_landmark, and the trigger_changelevel pages in the entity guide.
Sometimes, you get an error message saying the map cant be found, sometimes it just crashes half-life, and sometimes your player is transferred to the center of the map, dead.
All these problems occur from a botched changelevel. Discovering the problem is very difficult. If you encounter one of these problems, its best, in my opinion, to just delete the changelevels, landmarks, and any other enities that have to do with the level change. Start from scratch, and keep in mind that:
1. the center of the landmark must be the same distance from the center of the changelevel brush.
For example, i have my info landmark, 10 units away from the trigger changelevel, in the next map, the info landmark, whatever direction it may be,
must be 10 units away from the trigger changelevel in that map. Pretty simple, right? Easiest way i do it, is setting the grid size to 8, and the center of the info landmark is easy to see, and the center of the changelevel brush is easily found by looking for the "x" in the center.
A great idea to easy changelevel making was said by unbreakable.
unbreakable: theres an easy method of doing this... put your info_landmark in the world where you need the transition to take place.. save the map.. now delete everything outside the hallway or room that cannot be seen, and build on your new level, and this time hit Save As, and save it as a new map name... easy as pie.
2. when you make the levels with the changelevel between them, make sure they are both fully compiled with the changelevel before running it. For example, i made a changelevel in one map, didnt make the changelevel in the map it pointed too, ran it, and bam, a botched up changelevel that i had to completely delete.
3. Never
ever have capitals or spaces in a map name, or the map specified in the "new map" area, underscores ( _ ) are fine. For example, my maps in my current mod are made like this: space_1 ---> space_2 ----> space_3 and so on.
4. make sure you carefully revise your entity settings, even seasoned mappers can miss one crucial setting. Check your spelling, make sure everything points to the right thing.