Compiling for ep1 engine Created 16 years ago2008-02-14 21:07:06 UTC by LCP LCP

Created 16 years ago2008-02-14 21:07:06 UTC by LCP LCP

Posted 16 years ago2008-02-14 21:07:06 UTC Post #245668
i need to compile a map for a mod in the ep1 engine but the compiling log say the programs(rad, bsp etc...) are missing. should i open the map as with the ep2 engine and compile or what should i do? I better ask before i make a mess out of this :P
Posted 16 years ago2008-02-14 21:19:14 UTC Post #245671
I believe the SDK is b0rked since the Orange Box release. You could compile with the ep2 engine but then it would only work in ep2.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-14 22:18:06 UTC Post #245676
Go to the Source SDK entry in your games menu, right-click on it and go to properties, then select launch options. In there, fill in '-engine ep1', then start the SDK. This should make the SDK look in the ep1 tools folders.
Posted 16 years ago2008-02-18 20:07:04 UTC Post #245949
the problem is the ep1 tools folder is empty now :zomg:
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