path_corner teleport Created 20 years ago2004-04-29 10:55:30 UTC by VOX VOX

Created 20 years ago2004-04-29 10:55:30 UTC by VOX VOX

Posted 20 years ago2004-04-29 10:55:30 UTC Post #24537
How do I make a path_corner's "Fire on Pass" trigger a teleport entity? When I do it it just stands there and does nothing.
Posted 20 years ago2004-04-29 11:13:45 UTC Post #24540
u want it 2 teleport u when u reach it? make a trigger_teleport brush there and have the next path corner in the line set to "teleport". then u and the train will safely tleeport to the next path corner.
Posted 20 years ago2004-04-29 17:04:43 UTC Post #24601
You are way off. You are'nt moving at all. The whole map is moving. Like Opposing Porce intro. I want you to teleport when the mountains reach a certain path_corner.
Posted 20 years ago2004-04-29 23:53:53 UTC Post #24623
errr... I've never seen the Opposing Porse intro but I doubt the whole map moves. Are you sure it isn't a camera?
Posted 20 years ago2004-04-30 01:43:11 UTC Post #24629
No, he's right, it all moves. Obviously there's something that doesn't on the outside, but all the cliffs do to give your Osprey the illusion of movement.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-30 06:15:50 UTC Post #24635
Check out teldelay, the very first example map in TWHL! It shows how to use env_global and multisource to trigger a teleport when you want it to happen.
Posted 20 years ago2004-04-30 07:48:20 UTC Post #24641
erm. the osprey moved in oposing force!!!!!!! but very slow.
Posted 20 years ago2004-04-30 17:10:19 UTC Post #24701
erm. no it didn't. if you doun't believe me explain how the marines moved with the landscape? : : : : :
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