Not enough Texture Memory Created 15 years ago2008-04-13 04:52:37 UTC by pimpedz pimpedz

Created 15 years ago2008-04-13 04:52:37 UTC by pimpedz pimpedz

Posted 15 years ago2008-04-13 04:52:37 UTC Post #248738
How do I increase the texture memory? I keep getting this error:

hlcsg: Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
Posted 15 years ago2008-04-13 05:00:58 UTC Post #248739
There's not really a way around it. You just have to use 6 or less wads and cut down on some textures.
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2008-04-13 05:49:17 UTC Post #248741
There is a way ( or I'm mistaking ? I think the way I'm explaining is for max_map_miptex)

The default texture data limit is aprox 4MB . You can increase that limit . Type at the hlcsg parameters box this : "-texdata #" ( where "#" is your number ) without the quotes .

The texture limit is expressed in Kilobytes not Megabytes ( i.e for 15 MB the number will be 15000 aprox. because 1MB=1024 KB )

Don't type a very high number . Why ? The map won't work on old computers . (i.e if you type 128000 which corresponds to aprox 128 MB , the compiled map won't work on computers with a video card memory of 64 MB )
Striker StrikerI forgot to check the oil pressure
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