well, your spirit mod works in half-life... right? So ya, it would work, as long as you include the dlls.
Secondly: Yes you can, I did this in a room with some grunts.. I set up an info_target to follow a func_train, and then had the grunts firing at the moving info_target... sprites are the same..
to do that, use the 'move with' feild, and be sure to trigger both entities at the same time... for example...
I had to trigger the info_target, and the func_train at the same time..
Any other questions?
Oh and dont mind Urb, I left something wedged up his ass last night, what can I say, always wanted to test butt plugs on unexpected people..