MY NEW MOD: KLEINERS ADVENTURE!!@11 Created 16 years ago2008-04-26 19:13:08 UTC by vhetutor vhetutor

Created 16 years ago2008-04-26 19:13:08 UTC by vhetutor vhetutor

Posted 16 years ago2008-04-26 19:14:11 UTC Post #249204
lol i read the tutorial on proposing my mod, heh.
anyway uhh yea. theres probably been mods where you have been kleiner but me and my friend are making one. this is for a goldsource engine. im pretty experienced at mapping, somewhat good at texturing and thats it. and my friend does same thing 'cept not that good at mapping.
and story, well theres not much except you're going to do an experiment and you find a fellow scientist dead. so you go and get revenge.

no media BUT my friend before i started working with him, made a beta video which is this video. and if anyone can help, we would probably need some good texture artists. coders. and maybe modelers. no site. just a video. my AIM is lilggg12 and YIM is macormat and MSN is awkook@hotmail.com reply to this post for contact me by via chat. thanks! VIDEO:http://www.youtube.com/watch?v=F93giSDka08 there also has been major changes from this in mapping. (because i did the new mapping) none of the things you see in the video no longer exists but the mod does. no mapping or anything
Posted 16 years ago2008-04-26 20:07:37 UTC Post #249206
I'm just going to warn you right now that you probably aren't going to see a lot of enthusiasm or offers to help here, so try not to get frustrated.

It's nothing personal, it's just that we've had a lot of new mappers come in with absolutely no media, or media of things which are no longer part of the mod. It's hard to get people exited with nothing to show.

The idea is a bit interesting though, so I look forward to seeing some media!
Posted 16 years ago2008-04-26 20:24:18 UTC Post #249210
well, right now i could get in some media, but i dont think theres enough, although i am having a problem with mapping. i am a good mapper but a loading problem. it loads to next map, but doesnt load to first map when you go back.
Posted 16 years ago2008-04-26 20:53:01 UTC Post #249215
I WILL BE POSTING MEDIA LATER ON!! it's a full walkthrough of what i have now.
Posted 16 years ago2008-04-26 21:19:19 UTC Post #249219
If you really read the proposal tutorial, why is your title in all caps, and why is there a "!!@11" after it?

Edit: Don't double post. if you made the last post, click the edit link above your avatar. You can edit a post to bump it, so there's no reason to ever double post.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-04-26 21:22:52 UTC Post #249220
why is your title in all caps, and why is there a "!!@11" after it?
he's writing on l33t
Posted 16 years ago2008-04-26 23:33:37 UTC Post #249228
Posted 16 years ago2008-04-26 23:55:43 UTC Post #249229
ok don't take this offensively

-mapping needs a lot of work
-story is boring

I am not telling you to give up, I am just saying, you need some real content, you should write a detailed plot, art concepts are always great, a really nice demo level, things like these.

keep working on it though,

was that james bond music in the video?
Posted 16 years ago2008-04-27 00:22:14 UTC Post #249231
OMG< THAT SOUNDS AWESOME!!!@11
Luke LukeLuke
Posted 16 years ago2008-04-27 01:48:47 UTC Post #249232
We are just supposed to take everything you say on good faith and lend you help when you say that the content that is "going to be delivered" isn't even going to reseamble the video you linked to? I am confused really.

I give the game in the video a 2 out of 10.

You have alot of doors, and a dead scientist....those are nice. I guess?

The map looked clean over all....saw a few mapping glitches but I guess it's ok for gold source. I can't believe people still map for half-life 1.

(don't everyone hit me at once)(i don't like half-life 1, sorry!)
Posted 16 years ago2008-04-27 05:57:28 UTC Post #249244
it wont let me edit any of my posts but the maps not done. i wouldn't have that huge room without any detail.
Posted 16 years ago2008-04-27 06:21:47 UTC Post #249245
was that james bond music in the video?
You are an idiot.
(don't everyone hit me at once)(i don't like half-life 1, sorry!)
You are an idiot.

...

awkook, you can only edit a post if it is the most recent in a thread.
This mod sounds interesting, but i dearly hope you improve those maps. They looked really, really bland.
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-04-27 06:25:08 UTC Post #249246
didn't suck as hard as i was expecting. :)
Trapt Traptlegend
Posted 16 years ago2008-04-27 07:07:52 UTC Post #249248
here's something to suck on Hunteh, you are an idiot for confusing ignorance with stupidity.
Posted 16 years ago2008-04-27 10:24:47 UTC Post #249255
thanks for the people who were nice. but if anyone's interested please contact me!
Posted 16 years ago2008-04-27 13:00:52 UTC Post #249260
He must be either the best troll I've ever seen, or the worst mapper in the universe.
Posted 16 years ago2008-04-27 14:00:17 UTC Post #249261
He must be either the best troll I've ever seen, or the worst mapper in the universe.
are you talking about me? because you're saying he and i don't know who your talking about because that's not BAD mapping of mine.[quote]He must be either the best troll I've ever seen, or the worst mapper in the universe.
Posted 16 years ago2008-04-27 15:18:53 UTC Post #249262
calm down.

these are some hardcore people on this site and all of the mapping sites. They know exactly what they are doing and have been doing it for awhile.

If someone here says you need to work on things then you should listen and come up with a better approach than your original one. You know, where you sound like you are a mapping god or something.

This is exactly why I don't post too many of my maps or ideas here, because they need to be somewhat complete and give people that nice warm fuzzy feeling. I have alot of maps but not too many that are "complete" or even have a hint of a story line.

I am a mapper not a story teller....
Posted 16 years ago2008-04-27 15:29:52 UTC Post #249263
don't lose heart, awkook.

Trapt didn't rip it to shreds, which is pretty much the best compliment you can get out of him. :combines:
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-04-27 15:37:32 UTC Post #249265
Pretty good. Well it needs a lot of work. I really think you did a good job on the hands and you seem to know your entities from watching the vid...

However. Your level design is seriously lacking. I mean a large room just for a keycard? You have to compare your levels to real life sometimes because when I saw that I woke up from your world and found it hard to go back.

It's good that you have that untouched way of mapping. But you need to change the way you map and it will probably change your ideas for the future. So maybe you should work on your mapping skills before making a real mod!
Was that James Bond music in the video?
Hahaha
Habboi HabboiSticky White Love Glue
Posted 16 years ago2008-04-27 16:51:28 UTC Post #249269
i know this the the base stuff. i havn't added any detail . the only reason i posted this is because people said i needed some media to have an idea of the mod
Posted 16 years ago2008-04-28 06:37:42 UTC Post #249302
Posted 16 years ago2008-04-28 07:46:55 UTC Post #249304
have you planned this mod out properly?

The levels look bad, sorry, they are also very linear in gameplay.

and the title screen was terrible, no offense.

Just work on it.
Posted 16 years ago2008-04-28 12:04:43 UTC Post #249320
Those hallways didn't look particularly good. They need a visible light source, instead of just having pointlights floating in the middle.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 16 years ago2008-04-28 12:29:00 UTC Post #249326
wow glad you aren't seeing my hallways. they look just as bad for the moment ;/

either way, it is important to master the gameplay first before the detailing. But after that, flesh the maps out, otherwise it looks like Black Mesa is well underfunded. Also, scale everything to the player's size. Use the info_player_start as a guide, and most doors are 64 units wide and 96 units tall.

Run through HL for a short while and get an understanding of the level of detail, also jot down shapes and structures that are signature to Black Mesa and the way its built. Study it intensely if you have to and mimic it in your own and your team's mapping.
Rimrook RimrookSince 2003
Posted 16 years ago2008-04-28 12:40:20 UTC Post #249327
FUCK SAKES!
IM GETTING SICK AND TIRED OF ALL THE RUDE COMMENTS PEOPLE ARE LEAVING! YOU GUYS NEED ALOT MORE HELP THAN AWKOOK, YOU THINK YOUR BETTER BECAUSE YOU BEEN AROUND THE COMMUNITY FOR A LONG TIME NOW! WELL THAT MEANS DICK ALL YOU INSENSITIVE PRICKS! NOW SHUT THE HELL UP!! YOUR FUCKING LUCKY IM NOT ADMIN OR I'D BAN EVERY FUCKIN' ONE OF YAS!
HAVE RESPECT, GIVE RESPECT, RECIEVE RESPECT YOU WORHTLESS PIECES OF SHIT!


OK, now. Awkook, the maps need alot of work but your main focus as Rimrook mentioned would have to be proportion. A good method for this would be to try to keep all the texture scales around 1.00 or below. When I map all my textures are .8 and lower.. And I use that as my base for walls and such, but for doors I use the info_player_start as mentioned by Rimrook.
Another thing is that the map seemed very random, you introduced characters way too quickly, try sticking with certain characters for a while then add new ones.
Also I noticed that most of your light had no sources, so be sure to add that as well. Other than that bud, keep on mapping.

The comments are made towards members who have nothing better to do then discourage an early mapper. If thats not you, sorry for my outburst.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 16 years ago2008-04-28 12:56:29 UTC Post #249328
Another thing you might want to think about is that there must be a reason for (almost) everything.
The huge door would make sense if the room was a storage room, an air hangar or something like that, but judging from the floor texture it's not.
Every room, door, wall, window etc. must have a purpose, that the player is able to understand without explaination.
No one would put a gigantic, probably extremely expensive door instead of a wall in their building unless it would be useful for something.
Oskar Potatis Oskar Potatis🦔
Posted 16 years ago2008-04-28 12:57:32 UTC Post #249329
Awkook in your latest video, about 50 seconds in, it looks like the black dude in the hallway is headbanging to the song. I lol'd that was awesome. :lol:
Posted 16 years ago2008-04-28 13:03:59 UTC Post #249330
I'm sorry to say that the latest "update" looks worse than the earlier stuff :cry:

The lighting especially is really pretty bad, and none of the rooms actually seem to serve a purpose. Instead of just placing one room after another in a series of hallways, actually think about the structure of your building.

And Unbreakable.. dude.. :/
Archie ArchieGoodbye Moonmen
Posted 16 years ago2008-04-28 13:07:25 UTC Post #249332
Awkook in your latest video, about 50 seconds in, it looks like the black dude in the hallway is headbanging to the song. I lol'd that was awesome.
I second that, I thought it was done on purpose
Posted 16 years ago2008-04-28 14:49:46 UTC Post #249333
just so you guys know, the send mapping was siemka321's. no offence siemka321. but he's only 11! give him support~!
Posted 16 years ago2008-04-28 15:02:31 UTC Post #249334
Yes, it's good mapping for 11 years old, but it's not above the averageso you guys need to improve your skills. I think the idea of your MOD is nice, you can make it funny with Kleiner as main character, but you seriously need to make more maps and test things. Look at HL, all rooms are detailed.
Posted 16 years ago2008-04-28 16:28:02 UTC Post #249346
i know, just remember though, this is super beta, the mapping isn't nearly done. got thought of last week
Posted 16 years ago2008-04-28 16:30:28 UTC Post #249347
Keep working and improving on it. :)
Posted 16 years ago2008-04-29 06:48:59 UTC Post #249371
Yeah, Im with unbreakable on this one. Constructive critisism is the key.

Allthoug I would probably love to play a mod that has that level of bad mapping. It's probably related to my passion for B horror movies.

It doesn't really matter if he's 11, that's still some shitty ass mapping. The people who play the mod wont know that he's 11, and they wont care. There's just no excuse for bad mapping. So just keep on working on them.

And you are forgetting the most important thing; logic.
When you're in a building, you don't have HUGE doors leading to the reseption, they are usualy slightly bigger and sometimes made out of glass, but they're not huge military style doors.

And you don't have random zombie-pits in hallways, nobody would ever build something like that! It's not the right thing to do here! Every door, every room and every tiny little thing must have a reason for being there. It needs to fit in. And you don't have those long hallways that leads to one tiny room in real life. If you'd have them, they'd probably have a bunch of other doors leading to other rooms aswell.
User posted image
But there's still hope.

I'll make you a deal here, if you're upcoming media looks better. and the media after that looks better than the last. I will make you a soundtrack.

I can't help with mapping or anything, Im already swamped in other projects, my job and my social life. But I'll make you a soundtrack if you improve the overall quality of the mod.
Posted 16 years ago2008-04-29 07:11:40 UTC Post #249374
Read a few tutorials concerning architecture and use reference photos from google or other peoples maps in order to improve the level of detail as well. 4 walls a floor and a roof don't make a room, they make a box. Rooms have purpose. Add computer terminals, pipes, vents and even cables.

Other than that, keep doing what you're doing. :)

It already looks better than my first mod attempt :P
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-04-29 09:55:38 UTC Post #249380
To make things perportional bind a key to third person and another to firstperson. Go up to a door and press the key binded to thirdperson and compare the size of it to Gordon. Do this with everything and make everything real life scale to Gordon. And don't make doors take up entire walls! Also consider making a room "not squared" not every room in the world is a box, try circular rooms with stairs and "windows" I didn't see any windows that let in light. Play halflife 1 all the way through and noclip and study everything in all of the maps. Notice during the train ride how everything is textured and light fills the areas from the sky. Just study everything mapped in hl1 and spend more time on each room rather than making a hundred boring rooms. Another coment, don't make areas that look totally un accesible. Have doors that are locked to show that there is some way to actually get to a part of the map your at from the outside world. And add "trim" between areas where textures change sometimes. Just map a lot practice making your levels realistic and "more detailed!"
Posted 16 years ago2008-07-27 17:12:13 UTC Post #253038
This mod, with a little work could reach good heights.

The advice i can give you is, to Scale the Hallways, and the doors.

The doors dont have to always fit perfectly around the wall. Make most of your doors like this.
http://www.visualwalkthroughs.com/halflife2/pointinsertion/d1_trainstation_010036.jpg

Also instead of just doing a normal door, do some boxes you have to smash through to get to the door. Or like a Puzzle to open it.

Also you should do more random props about to make the level more destructive to see more going on.

I am not critisizing your Mod, i am just pushing you in the right direction.
Keep going how you are and you will get the experiancr you need and i feel you will do well.
Posted 16 years ago2008-07-27 17:30:25 UTC Post #253039
Dude, this thread is 3 months old...
Posted 16 years ago2008-07-27 17:31:50 UTC Post #253040
My bad i didnt notice, sorry people.
Posted 16 years ago2008-07-27 17:51:20 UTC Post #253041
edit: LOL i didn't notice the thread was so old either! = D

Looks good so far, just keep going because you can only get better (like anything else).

As far as specific tips, everybody has some good ones but i remember when i first started out, people gave me a lot of good tips, but i didn't understand enough about the process to make good use out of them.

So, just try your best, and if you don't understand what people are telling you right away, try to keep it in your mind for when you're experience catches up with your knowledge.

funny shit that made me lol and lol in this thread:
didn't suck as hard as i was expecting. :smile:
LOLOLOLOL
He must be either the best troll I've ever seen, or the worst mapper in the universe.
Or maybe he's just really yourng or none of the above?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-07-27 18:12:06 UTC Post #253042
User posted image
I've been waiting months to use this.
Posted 16 years ago2008-07-27 18:21:31 UTC Post #253044
When i saw your post i thought the truck was on it's way, but i think the driver retired. :unsure:
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-07-27 19:19:35 UTC Post #253045
I thought there was an update or something for the mod. :/
Rimrook RimrookSince 2003
Posted 16 years ago2008-07-27 20:00:14 UTC Post #253048
I agree.
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