My whole map dark map is lighted Created 16 years ago2008-06-12 07:35:48 UTC by dinmor35 dinmor35

Created 16 years ago2008-06-12 07:35:48 UTC by dinmor35 dinmor35

Posted 16 years ago2008-06-12 07:36:30 UTC Post #251164
EDIT: The title was meant to be: My whole dark map is lighted :) Sorry

Hi, I have been trying to compile a fairly big map.

The map is meant to be at night, but when I compile it all of it is lighted.

There are alot of lights and lamps in the map, but I cant figure out why the whole damn map is fully lighted.

I have heard something of -lightres or -texlights, but I dunno how to use them.

Thanks in advance :)
Posted 16 years ago2008-06-12 07:43:06 UTC Post #251165
Looks like you have a leak. Post your compile log.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-12 07:54:24 UTC Post #251166
You are compiling with Vis and Rad right? Otherwise, what Penguinboy said.
Posted 16 years ago2008-06-12 07:56:32 UTC Post #251167
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\dinmor35\half-life"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1" -texdata 20000

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1"-texdata 20000
Entering c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 20480000 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

185 brushes (totalling 1103 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.63 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.01 seconds)

Using Wadfile: \program files\steam\steamapps\dinmor35\half-life\ts\mesa.wad
  • Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
  • Warning: Larger than expected texture (218412 bytes): 'FUN_MENU'
  • Contains 204 used textures, 56.82 percent of map (280 textures in wad)
Using Wadfile: \program files\steam\steamapps\dinmor35\half-life\ts\specialists.wad
  • Contains 0 used textures, 0.00 percent of map (116 textures in wad)
Using Wadfile: \users\din mor\desktop\tsrp\mecktex.wad
  • Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
  • Contains 0 used textures, 0.00 percent of map (212 textures in wad)
Using Wadfile: \users\din mor\desktop\tsrp\halflife.wad
  • Contains 155 used textures, 43.18 percent of map (3116 textures in wad)
Using Wadfile: \users\din mor\desktop\tsrp\liquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 25 additional animating textures.
Texture usage is at 9.00 mb (of 19.53 mb MAX)
9.13 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6980 (0.45 seconds)
BSP generation successful, writing portal file 'c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6774 (0.42 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6067 (0.35 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...7565 (0.49 seconds)
7.29 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1"
3352 portalleafs
9726 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.51 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (314.54 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1985 and 1986:
   (-408.000 640.000 -384.000)
(-408.000 624.000 -400.000)
(-408.000 624.000 -400.000)
(-427.200 624.000 -390.400)
average leafs visible: 162
g_visdatasize:251674 compressed from 1404488
323.30 seconds elapsed [5m 23s]

--- END hlvis ---

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

18794 faces
Create Patches : 77196 base patches
225 opaque faces
889496 square feet [128087456.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1.bsp" "C:\Program Files\Steam\steamapps\dinmor35\half-life\ts\maps\mecklenburg_v1_b1.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\users\din mor\desktop\tsrp\mecklenburg_v1_b1.pts" "C:\Program Files\Steam\steamapps\dinmor35\half-life\ts\maps\mecklenburg_v1_b1.pts"

** Executing...
** Command: Copy File
** Parameters: +map "mecklenburg_v1_b1" -dev -console

Here you go.

Sorry for the late answer, but it takes like 15 min for my high-end pc to compile it :o :P
Posted 16 years ago2008-06-12 08:30:20 UTC Post #251169
Error: Exceeded MAX_PATCHES

I think you haven't optimized the map.
Posted 16 years ago2008-06-12 08:30:27 UTC Post #251170
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problem
s.html for a detailed explanation of this problem
More on this error: http://www.slackiller.com/tommy14/errors.htm#maxpatch
Posted 16 years ago2008-06-12 08:30:58 UTC Post #251171
Try compiling with Full Vis, if that doesn't work, go to the co-ordinates with problems, apply func_walls those brushes. Otherwise it could be you have to many complex brushes in that area.

Also, you haven't got a box around you whole map have you? Because that causes a bot of MAX PATCHES errors
Posted 16 years ago2008-06-12 08:55:41 UTC Post #251172
How do you compile it with full vis?

Nope, I dont have a box around the map.
Posted 16 years ago2008-06-14 02:38:38 UTC Post #251222
There is a VIS menu in the compile box. Check the 'max' option.

Also, you'll have to actually set up vis groups in your map first. :P
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-07-07 02:10:24 UTC Post #252174
make sure the light entities are light_spot not just light i made that mistake too
Posted 16 years ago2008-07-07 11:19:08 UTC Post #252184
Warning: Larger than expected texture (218412 bytes): 'GP_MENU'
Also, fix this. You can look that up too at Tommy14's site; If you plan on mapping a lot get used to this site because it's the best HL mapping error debugger for all the days.

Welcome to TWHL too, btw.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-07-07 11:39:09 UTC Post #252188
Isnt this a released map for TS? if so, are you using the source or a decompiled version?
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