How can I make scientists sit? Created 15 years ago2008-07-21 14:03:12 UTC by bjox bjox

Created 15 years ago2008-07-21 14:03:12 UTC by bjox bjox

Posted 15 years ago2008-07-21 14:03:12 UTC Post #252802
How can I make scientists sitting in a chair?
Posted 15 years ago2008-07-21 14:10:18 UTC Post #252804
Depends on if you want him doing anything, or just sitting there motionless.
Luke LukeLuke
Posted 15 years ago2008-07-21 14:17:59 UTC Post #252805
In other words: Do you want a dead (not necessarily looking dead) scientist or alive scientist?
Oskar Potatis Oskar Potatis🦔
Posted 15 years ago2008-07-21 14:32:55 UTC Post #252806
I believe there was a tutorial on this or a post before. Search the tutorials.

There's a specific monster_entity for it, I believe monster_scientist_sitting or something, don't have hammer loaded.

Have to place him about 16 units above the chair, and set the origin direction the way he should face.

[Edit:] monster_sitting_scientist
Posted 15 years ago2008-07-21 17:04:09 UTC Post #252823
Just sitteing there alive, maybe he can move 90 degrees?
Posted 15 years ago2008-07-21 19:36:23 UTC Post #252829
If you put monster_sitting_scientist in a chair, I think he'll just fall through. There was a tutorial on some site on how to do it. I THINK you have to put an origin brush on the center of the "seat" of the chair, and make sure the chair and its origin brush are assigned to a func_wall - a named one.

Then I think you put the monster_sitting_scientist on the chair and set his target field to the name of the chair. It's something like that.
Posted 15 years ago2008-09-13 11:44:50 UTC Post #255304
Personaly, I put 'em in the chair and use the origin'd func_wall. :walter:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2008-09-13 18:43:46 UTC Post #255327
This thread is 2 months old. I would assume, seeing as the thread-starter never replied, that the problem was sorted.

Don't bump old threads.
monster_urby monster_urbyGoldsourcerer
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